tag:blogger.com,1999:blog-5566379.post7032208162237168339..comments2024-03-28T08:39:25.069+00:00Comments on Aiee! Run From Kelvin's Brainsplurge!: Dare to Be Stupidthekelvingreenhttp://www.blogger.com/profile/01928260185408072124noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-5566379.post-71898243838468520132017-01-27T14:05:27.747+00:002017-01-27T14:05:27.747+00:00Hi Kelvin - excellent! I very much look forward t...Hi Kelvin - excellent! I very much look forward to learning your thoughts regarding the Silent Legions rpg. Thanks in advance for sharing them!<br /><br />Best,<br /><br />- Brian C.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5566379.post-65159986112478746672017-01-26T21:45:14.036+00:002017-01-26T21:45:14.036+00:00Will do. I think I have enough to say about both f...Will do. I think I have enough to say about both for a short post, at least!thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-5566379.post-27310703437750363492017-01-26T21:38:20.794+00:002017-01-26T21:38:20.794+00:00Would love to hear your thoughts on Silent Legions...Would love to hear your thoughts on Silent Legions, Kelvin. I got 'SL' shortly after it went on public sale and find it to be wonderful. It's my favorite Lovecraftian rpg these days. Mind sharing your thoughts on it?<br /><br />Best,<br /><br />Brian C.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5566379.post-78611994083741539792017-01-26T18:45:21.212+00:002017-01-26T18:45:21.212+00:00Thanks Brian, I keep hearing about Into the Odd an...Thanks Brian, I keep hearing about <i>Into the Odd</i> and I feel I should give it a try. <i>Black Hack</i> too.<br /><br />To be honest I haven't run a game using <i>DG</i> rules yet -- Ben is running <i>Mountains of Madness</i> -- but I did work with him in putting together the skill lists and I have had a good read of the player book. I'm also using the firearms rules in <a href="http:thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-5566379.post-7220386041140479812017-01-26T18:35:30.149+00:002017-01-26T18:35:30.149+00:00Hi Kelvin -
The rpg 'Into the Odd' dispen...Hi Kelvin -<br /><br />The rpg 'Into the Odd' dispenses with the 'to hit' roll and goes straight to rolling damage. I've played it and it's pretty slick.<br /><br />I'm curious about your running Call of Cthulhu with the new Delta Green rules set. I've been experimenting with the same, as well as running some Call of Cthulhu stuff off my shelf with the OSR Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5566379.post-23770223015086897822017-01-14T11:46:32.051+00:002017-01-14T11:46:32.051+00:00That's interesting. I don't have the multi...That's interesting. I don't have the multiplayer game but I do have some of the gamebooks around here somewhere. I shall investigate.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-5566379.post-61620146193130069612017-01-14T06:10:36.869+00:002017-01-14T06:10:36.869+00:00I'm running the *Lone Wolf Adventure Game* rig...I'm running the *Lone Wolf Adventure Game* right now, and its combat system is pretty close to what you're proposing. It's essentially the same system from the books: compare Combat Skills, roll 1d10, cross-reference the difference between CS scores with your die roll, and you get the amount of Endurance Points lost by both combatants. Results can be as low as 0 or as high as instant David Larkinshttps://www.blogger.com/profile/04133630988557116729noreply@blogger.comtag:blogger.com,1999:blog-5566379.post-91513412000834165352017-01-06T16:38:59.740+00:002017-01-06T16:38:59.740+00:00Indeed, but it would not come without a cost; they...Indeed, but it would not come without a cost; they'd be a bit rubbish at other stuff!thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-5566379.post-90721585317270799392017-01-06T16:38:27.663+00:002017-01-06T16:38:27.663+00:00Thanks Chris!Thanks Chris!thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-5566379.post-90923304439207604562017-01-06T16:13:48.220+00:002017-01-06T16:13:48.220+00:00Actually they don't seem so stupid to me. I th...Actually they don't seem so stupid to me. I the xp instead of hp idea would be good in games where you don't want characters to die (at least not easily), but you still want damage to have an effect that players will "feel." And with the go straight to damage idea, you could integrate AC like no armor = 1, light armor = 2, heavy armor = 3. Roll the weapon's damage die and Chris C.https://www.blogger.com/profile/08655640273250716377noreply@blogger.comtag:blogger.com,1999:blog-5566379.post-69339561622500732862017-01-05T17:29:36.574+00:002017-01-05T17:29:36.574+00:00I have read Risus at some point, but I remember al...I have read <i>Risus</i> at some point, but I remember almost nothing about it; it's possible I've stolen the idea from there!thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-5566379.post-37230307175872231192017-01-05T17:12:29.811+00:002017-01-05T17:12:29.811+00:00The professions/hobbies idea reminds me a bit of t...The professions/hobbies idea reminds me a bit of the way S. John Ross describes archetypes in RISUS. You can really round out a character with just a few stats if you're willing to sacrifice some granularity and rely on GM-player trust.Jonathan Linnemanhttps://www.blogger.com/profile/04711517194240426383noreply@blogger.comtag:blogger.com,1999:blog-5566379.post-322100686151492222017-01-05T08:25:38.438+00:002017-01-05T08:25:38.438+00:00Beware the players who will ramp up their SAN in C...Beware the players who will ramp up their SAN in Cthulhu!Stuarthttps://www.blogger.com/profile/01863160473105489597noreply@blogger.com