Monday, August 17, 2009

The Price of Heroism

Draw the World Together is an organisation which, among other things, brings comics artists together to raise money for underprivileged children around the world. They've got a print up on Ebay right now, of some characters from Heroes, signed by the actors, and also by the artist, Mike Collins. It's well worth a look!

Wednesday, August 12, 2009

More Mario!

We've been playing a lot of Mario Kart Wii of late at Brainsplurge Towers; we've had it about a year now, and it's still great fun. In fact, it's pretty much the only video game Meg actively enjoys playing, and she rattled through a bunch of the time trials the other night, unlocking stuff I couldn't even get near in all the time we've had it. I'm astounded at how much play this thing has still got in it, but it could still have a lot more. I've been playing a bit of Guitar Hero World Tour on and off, and it got me thinking about downloadable content. Such content is pretty common on computers and other consoles, but it's still a bit rare on the Wii, although GHWT does its best to mimic the service available on the "grown up" consoles, with most of the same songs available for download.

It occurs to me that, with at least five games' worth of tracks in the franchise history, Nintendo could quite easily offer Mario Kart circuits for download. The Wii edition already has a number of older tracks, so we know they can be updated. It seems like an obvious move to me, and something which would extend the life of the game even further. I doubt anything of this sort would happen, and it's not like Nintendo executives are reading my ramblings, but I had to get this frustration off my chest, and that's what blogs are for after all.

If you ever do want a race, our Wii Code is 7714 7295 2393 7107, and our Mario Kart Wii friend code is 3093 9646 0225.

Thursday, August 06, 2009

The Adventures of Julius Chancer: The Rainbow Orchid Volume One

(This review was written for Comics Bulletin's Wednesday graphic novel reviews, but due to the editor being away, they haven't been uploaded this week, and since the book was released this week, I've chosen to gazump my bosses just for once. The review will still be posted at Comics Bulletin, probably next week.) Writer/artist: Garen Ewing Publisher: Egmont Books Ltd ISBN-10: 140524853X When I was young, I thought Tintin was British. I had no idea that there was such a thing as translated comics back then, and Captain Haddock, Thomson and Thompson all seem very British indeed, so it did come as something of a surprise to eventually discover the series' true origins. The Rainbow Orchid, despite the very continental ligne claire (literally, "clear line") style, is most definitely British; in fact it is produced about twenty miles up the road from where I am writing this review. This is the third and most high-profile release of the book thus far; after a self-published black and white run which apparently goes for shedloads on eBay, there was a limited edition hardback, and now this remastered and retouched version from, appropriately enough, Tintin's UK publishers. It is certainly a handsome volume, and there's just something very right in having the story in this familiar format. The story starts with a gentlemen's wager, which swiftly escalates into a madcap race towards the Hindu Kush, and the possibly mythical flower of the title. It is a good solid adventure story in the vein of the pulp periodicals and the (good) Indiana Jones films, ramping up from a somewhat sedate beginning to an exciting and literally uplifting cliffhanger ending. I do not claim to be an expert on European comics, but even so I can detect a significant difference between The Rainbow Orchid and its more obvious inspirations; the average Tintin or Asterix story is over and done in sixty-four pages, but the pace here is a little more relaxed, and it is quite easy to imagine two or three further volumes of this. Even at such a pace, there is a lot going on, with a large cast, some of whom are not fully introduced at this stage, a number of mysteries and subplots, a wordy script, and an average of about twelve panels per oversized page. With all this content, it is perhaps all the more surprising that the book does not grind to a cluttered and stodgy halt, and it is to writer/artist Garen Ewing's credit that it does not. Of particular note is the art, which shies away from the dynamic post-Kirby style common in English-language adventure comics; there are few fancy angles and no idiosyncratic panel layouts (although Ewing does show off occasionally with the odd establishing shot here and there), and a superficial critic might even call it "flat", but it's more that there is (to get all Scott McCloudy for a moment) a different visual language being used. I am always astounded by how well the ligne claire style can work, especially in terms of conveying depth and distance, as there is usually little or no difference in line thickness, shading is largely ignored, and yet everything remains, well, clear. It is a difficult technique to master, and I suspect that Ewing would say that he has not, but to my relatively uneducated eyes, he is certainly very close. It is fair to say that part of the joy of The Rainbow Orchid, for me, is that it has a massive nostalgic pull, taking me right back to the days when the only comics I could get from the library were these colourful cartoony things from artists with unusual Gallic names. Yet a greater part of my enjoyment of the book, enough to get me to buy it a third time, is that it's just very well put together, an exercise in a type of storytelling which we do not see too often in English nowadays, and a cracking adventure yarn populated by compelling characters. The obvious comparisons will continue to be made, but this is a great comic on its own, very significant, merits.

Sunday, July 19, 2009

How Appropriate, You Fight Like a Cow

Right, so how come the new version of The Secret of Monkey Island, which after all only has some tarted-up graphics and a voice track, requires a 3ghz processor and 3gb of disk space? What the heck?

Saturday, July 11, 2009

(Tell Me Why) I Don't Like Wednesdays

Wednesday Comics then. It's a pretty clear attempt by DC Comics to reach out to a wider market by presenting their product in a more widely-recognisable format, that of the Sunday newspaper comics section. It's also the first weekly adventure anthology ever, if you believe DC's absurd hype. Certainly the first weekly adventure anthology released every Wednesday, anyway. Now, the accepted wisdom is that the US comics-buying public doesn't like anthology titles, but the accepted wisdom was also that the US comics-buying public didn't like weekly titles either, and yet DC have had some success over the past couple of years with stuff like 52 and Countdown (although those were tied into their annual big event stories, and were not standalone projects), so I can see why they're trying the anthology approach here. However, I can't see it working, not in the current format.

First off, despite the "normal" appearance, this is still being sold through Diamond's distribution monopoly, and, as far as I can tell, is only being sold through comic shops. As a result, the intended audience becomes a little murky. The format seems to be aimed at people who once read comics, but haven't in a while, or who don't read superhero comics, but do read the humour strips in the Sunday papers, but then, once again, it's only being sold through the specialist shops those people will never, ever, visit. All the new formats in the world will do no good if you're stuck with such an exclusive distribution method, and it may even be counter-productive to try anything new because the audience served by that method may by now be trained so that they don't want anything different.

Distribution is one thing, crucial to the success of the project, but the contents are just as important, and are just as bungled. The storytelling is abysmal, okay on its own grounds but completely wrong for a one-page-a-week format, with acres of wasted space, a distinct lack of actual things happening, and a disturbing tendency toward limp "cliffhangers". DC have assembled a group of writers and artists here who often excel in the usual twenty-two pages of a monthly US comic, but seem to have no idea whatsoever how to pace a single page of storytelling; they seem to be writing with an eye to a full story, but have neglected how the single page reads. A lot of these creators are really good, and should be able to figure out how to tell a one-page story, but none of them have managed it (although Paul Pope comes very close); Neil Gaiman and Dave Gibbons should have an idea, at least, from their experience in the UK weeklies, but even they stumble, as if they, like the audience, have been conditioned to not understand how single page storytelling works. There are about fourteen billion webcomic creators out there, all of whom could do a better job than this A-list collection of writers and artists has managed.

There's also the small matter of all the stories being bog-standard DC superhero tales. Now I know that superheroes are the bread and butter of the US industry, but again it makes me wonder who this is for; if you're picking this up because you like Calvin and Hobbes, and you just happened to walk down the wrong alley and stumbled upon a comic shop, this collection is not going to draw you in, unless the stories are sufficiently gripping, which, due to the unsatisfying storytelling is not the case. But then, of course, if DC dropped the "household name" characters and the famous creators, the existing superhero comics fans would ignore the title, and since it won't be selling to anyone else, those fans have to be placated. The whole thing is so incredibly pointless and inane.

All in all, Wednesday Comics strikes me as a bit of a folly. It does look very good, apart from the almost-offensively grotesque art in the Superman story, and there is something undeniably pleasing about the broadsheet newsprint format, but it all comes across as a bit of an art object, and because barely any of the stories inside work at all, I can't see any point in getting the second issue. I can understand and appreciate the idea behind the book, but it's been handled about as poorly as it possibly could.

Well, maybe not. If Marvel had done it, it would likely have been even worse.

(Had this review been published at Comics Bulletin, I would have given it two bullets out of five. That's mainly for the good art throughout, and the Paul Pope story.)

Friday, June 05, 2009

What If?

Harrison Ford, even after Star Wars, was not the first choice for Indiana Jones. Instead, Tom Selleck was picked, and you can see his screen test on the fourth DVD in the Indiana Jones boxed set. I mean the special features disc, not that pap Lucas and Spielberg attempted to foist upon us last year. Anyway, Selleck dropped out in order to appear in Magnum, P.I., Ford was Indy, and all was right in the world.

Except:




On a somewhat related note, an episode of Quantum Leap was planned in which Sam would leap into Magnum. That didn't happen either.

Thursday, June 04, 2009

Up Above the Streets and Houses

I think I first encountered The Rainbow Orchid about ten years ago (!), at a time when I was exploring the British small press comics scene. I'm not sure how I first heard of the title, or what attracted me to it; although the T word was chucked about a lot back then, I don't think that did it, as I was always more of an Asterix fan. Anyway, what I discovered was a globe-trotting adventure story with a distinctive British feel (distinguished gentlemen discussing matters of import in wood-panelled rooms), but a fair bit of pulp excess (extravagantly mustachioed French stunt pilots and a clown or two) in there too. It's a bit Herge, a bit Wells, a bit Indiana Jones, even a bit Haggard (or maybe Kipling), and all good fun.

After a while, writer/artist Garen Ewing started publishing the title online, previewing pages from the story in the run up to a more high-profile release than had been done before. It wasn't a webcomic as such, but the growing audience treated it as one, and I believe it became quite popular; there's some wisdom in there about the best advertising being the act of giving your product away for nothing. Garen put out a limited edition hardback collection of The Story So far about a year ago (which the missus bought me as a birthday present), a self-published thing which was again intended to drum up interest in the oft-mentioned professional publication of The Rainbow Orchid, and now things have come full circle with the announcement that Egmont, former publishers of 2000AD and current custodians of, yes, Tintin, are to publish Garen's comic. It's been one of my favourite titles for a while, and soon I'll be able to see how the story ends!

It's also Garen's birthday today. Happy birthday Garen!

On a completely unrelated note, I've done some more art for Fight On!, this time for the fifth issue, and I also entered an art competition the magazine was running, although I didn't win anything besides an honourable mention; the winning entries were of stunning quality though, so I don't mind losing out to them. It still feels a bit odd to be one of the regular artists for a magazine about something of which I have so little experience (Dungeons & Dragons mostly), but it's been good fun, and it's also been useful to have an actual deadline to make sure I keep drawing. I've taken the opportunity to update my long-fallow website with some of my more recent art, as well as give the whole thing a bit of a tidy. There's still a lot of work to be done, the comics and writing sections in particular, but it's a start.

Monday, May 25, 2009

Bank Holiday Mecha-Day

Here in Blighty, our public monuments tend to be statues of dead white guys. In Japan, as always, things are different:

Sunday, May 24, 2009

Not Paying Attention

So Terminator 2 has that Guns 'n' Roses soundtrack. It also has that scene in the shopping centre corridor, all slow-motion, where we finally discover which of the Terminators is the good one, as Arnie pulls a gun from a box of roses.

You've all probably known this since 1991, but I've seen that film a hundred times and never noticed it before.

Wednesday, May 13, 2009

Quickie Film Reviews: Star Trek (2009)

The only thing I liked about Cloverfield was the credits music, so it was nice to hear it again. For two hours. Apparently, Trek is the future of Alias. He's not Shatner, but he'll do. Murdering a bunch of helpless men is not a heroic finale. It was much better than I thought it would be.