Showing posts with label Deadlands Noir. Show all posts
Showing posts with label Deadlands Noir. Show all posts

Wednesday, December 16, 2015

Back in Black

Those of you looking forward to more of Guthrun's Viking Diary -- hello Mike! -- will have to be patient; our GM is taking bit of a break so we'll be returning to our longboat in a few weeks. Until then, Stuart has stepped in and has resumed his Deadlands Noir campaign and has summarised the most recent session in two parts here and here for those interested; I am playing Doctor Ross LeBoeuf, a character with zero combat ability but a knack for persuasion.

I am having great fun. The game is based on Savage Worlds, a system of which I am quite fond, and Stuart has done an excellent job of creating a vivid playground full of interesting options; the adventure with the supersoldier-turned-boxer that took up a couple of evenings of play was a side job quite unrelated to our characters and their goals, and I have no doubt that there are plenty more of these off-piste tangents hidden in the setting. Each of our characters does have what could be called a main plot that is there to be pursued should we so choose, but there's also a real sense that we can wander off and do anything we like; after a few years of packaged adventures -- some of which have been quite good, lest this be seen as an attack on the published campaign format -- it's quite refreshing to play in a game that seems to offer so much freedom.

I've wanted to run a game of this sort for a while. The last time I had any success with such a format was a bonkers Fighting Fantasy campaign that I made up as I went along in my teens; my Rogue Trader campaign was an attempt to do something similar but it collapsed for a number of reasons, and my Stardust Investigations Call of Cthulhu thing was supposed to be an open, player-led game, but I don't think I communicated that idea to the players, so that didn't work either.

One day I will try again - perhaps with Modiphius' post-apocalyptic Mutant Zero -- but for now I have a number of more structured but exciting campaigns to run, and I'm quite happy roaming around Stuart's alternate 1930's New Orleans.

Saturday, March 21, 2015

It's All Black

Despite many attempts I have never warmed to Deadlands. I like Westerns, and I like supernatural Westerns -- High Plains Drifter is ace and Preacher is one of my favourite comics of all time -- and I have a fondness for multi-genre kitchen sink games, and I love Savage Worlds, so I should like Deadlands but it's never clicked for me. Big, perplexed shrug.

As such I wasn't too interested when Pinnacle Entertainment Group cranked the game world's clock forward a few decades for Deadlands Noir, but Stuart was interested and a good thing too as we've played a couple of sessions in the past two weeks and it's been great fun.

Stuart was not impressed with the published campaign for the game so he chucked it out and instead wrote something a bit more freeform and situation-based that saw us playing as employees of a struggling private detective agency tasked with finding a New Orleans socialite's lost poodle. From that humble start we uncovered a Mafia interest in the case, borrowed some money from said criminal organisation without asking them first, kidnapped a spy, recovered an experimental weapon, shopped said spy to his enemies, blamed the missing money on that poor spy, and -- most crucial of all -- found the lost dog.

Oh, and there were some zombies too.

The walking dead aside, the game has captured the noir feel, with multiple factions all vying for the prize and our hapless detectives -- most of whom seem to have no useful detective skills, and proved unable to shoot guns or drive cars with any success -- in the middle, doing everything they can to come out of the mess with something in their favour and as few bullet holes as possible.

It has been big heaps of fun so far; how much of that is hardcoded into Deadlands Noir and how much is a result of Stuart's adventure design I don't know but I feel none of the ambivalence I've felt to Noir's older cousin. I am already looking forward to my next visit to this strange and dangerous alternate New Orleans.