We are playing Pendragon! Yay! I love Pendragon.
My knight, Sir Moriddig (MOR-i-THIG; it's pseudo-Welsh) is famous for being reckless, which has got him into a little trouble, but it was only after he'd calmed down and got a hold over himself in a recent battle that he took a lance through the noggin. Typical.
So I decided to update his character image:
Hello, ladies.
#KelvinDrawsThings
Aiee! Run From Kelvin's Brainsplurge!
I'm Kelvin Green. I draw, I write, I am physically grotesque, and my hair is stupid.
Tuesday, March 10, 2026
Lanced Through the Head, and You're to Blame
Labels:
Pendragon,
stuff that I drew
Thursday, March 05, 2026
Mission: The Long Way Around
Here's another Stargrave scenario to try out, maybe for fun, probably not for profit.
Ion storms make descent to the surface difficult. If we get separated, rendezvous at the target location as soon as possible. Be careful.
SET-UP
Set up the table as normal. Place terrain, select board edges, and place loot tokens just as in a standard game. Select a Target Point as normal.
Do NOT deploy crews as normal. What? Read on, MacDuff.
SPECIAL RULES
Where the heck ARE they?!? Each player randomly selects half (round down) of their crew members. These models are deployed at the start of the game as normal. The remainder are "missing" and are set aside.
At the start of the second turn, and every turn therafter, each player's initiative roll also determines when their missing crew turns up. On turn two the remainder of the crew appears on 1-5, on turn three they turn up on a roll of 1-10, on turn four they arrive on 1-15, and from turn five onwards they turn up on a roll of 1-19. Set up newly arrived crew members as per the normal deployment rules.
If a half-strength crew is wiped out before the remainder arrives, then the other half will arrive at the start of the next turn, regardless of the initiative roll.
Option 1 - Lost Patrol: When missing crew arrive they enter at the centre of a random table edge, which may not be their own!
Option 2 - This feels like more than just bad luck... Rather than choosing missing crew members randomly, each player selects an opponent's missing models.
Option 3 - Dribs and drabs: The missing crew arrive, but not all at once. Instead of the system above, a variable number of missing crew turn up depending on the initative roll:
LOOT AND EXPERIENCE
Loot and experience are scored as normal, with the following additions:
+25xp to a half-strength crew that eliminates a full-strength crew.
+50xp to a half-strength crew that finishes the game without the rest of the crew appearing.
THE LONG WAY AROUND
Ion storms make descent to the surface difficult. If we get separated, rendezvous at the target location as soon as possible. Be careful.
SET-UP
Set up the table as normal. Place terrain, select board edges, and place loot tokens just as in a standard game. Select a Target Point as normal.
Do NOT deploy crews as normal. What? Read on, MacDuff.
SPECIAL RULES
Where the heck ARE they?!? Each player randomly selects half (round down) of their crew members. These models are deployed at the start of the game as normal. The remainder are "missing" and are set aside.
At the start of the second turn, and every turn therafter, each player's initiative roll also determines when their missing crew turns up. On turn two the remainder of the crew appears on 1-5, on turn three they turn up on a roll of 1-10, on turn four they arrive on 1-15, and from turn five onwards they turn up on a roll of 1-19. Set up newly arrived crew members as per the normal deployment rules.
If a half-strength crew is wiped out before the remainder arrives, then the other half will arrive at the start of the next turn, regardless of the initiative roll.
Option 1 - Lost Patrol: When missing crew arrive they enter at the centre of a random table edge, which may not be their own!
Option 2 - This feels like more than just bad luck... Rather than choosing missing crew members randomly, each player selects an opponent's missing models.
Option 3 - Dribs and drabs: The missing crew arrive, but not all at once. Instead of the system above, a variable number of missing crew turn up depending on the initative roll:
- 1: Four crew members arrive.
- 2-10: Two missing crew turn up.
- 11-15: One crew member arrives.
- 16-20: No missing crew turn up!
LOOT AND EXPERIENCE
Loot and experience are scored as normal, with the following additions:
+25xp to a half-strength crew that eliminates a full-strength crew.
+50xp to a half-strength crew that finishes the game without the rest of the crew appearing.
Labels:
Stargrave,
stuff you can use
Friday, February 27, 2026
BRUTICUS UPDATE
A new soldier has marched up to the door of the recruitment office!
My quest to complete Bruticus before I die has progressed with the arrival of Brawl! Here he is, alongside his earlier incarnation. Well, the re-released version of his earlier incarnation, anyway.
The tank mode is a bit boxy, and there's that weird hole in the front, but he's a handsome lad.
My quest to complete Bruticus before I die has progressed with the arrival of Brawl! Here he is, alongside his earlier incarnation. Well, the re-released version of his earlier incarnation, anyway.
The tank mode is a bit boxy, and there's that weird hole in the front, but he's a handsome lad.
Thursday, February 19, 2026
Claire Mollet
So this is mad.
In 2021 I wrote the murder-mystery adventure Terror in the Streets for Lamentations of the Flame Princess. Some people quite like it.
This week, I have been informed that Mariah Kronvik wrote a song about it!
(About the adventure, not about me writing the adventure.)
This sort of thing has never happened in my world before. I am humbled. Thanks Mariah!
In 2021 I wrote the murder-mystery adventure Terror in the Streets for Lamentations of the Flame Princess. Some people quite like it.
This week, I have been informed that Mariah Kronvik wrote a song about it!
(About the adventure, not about me writing the adventure.)
This sort of thing has never happened in my world before. I am humbled. Thanks Mariah!
Tuesday, February 17, 2026
P-p-p-p-p-p-p-p-pancake Day!
Friday, February 13, 2026
Saturday, January 31, 2026
Goblin, Weak
Apparently it is (or was) #GoblinWeek ; I'm not sure what that means, but here's a goblin with a blunderbuss anyway.
#KelvinDrawsThings
#KelvinDrawsThings
Thursday, January 29, 2026
Are You My Mummy?
I think I started drawing this in 2009.
Don't worry, potential future clients! I haven't spend 16+ years drawing a single picture! This is part of a project that involves some of my earliest work, and some bits that didn't get finished or included the first time around. More on that when I know more. Probably. #KelvinDrawsThings
Don't worry, potential future clients! I haven't spend 16+ years drawing a single picture! This is part of a project that involves some of my earliest work, and some bits that didn't get finished or included the first time around. More on that when I know more. Probably. #KelvinDrawsThings
Labels:
Carcosa,
stuff that I drew
Thursday, January 15, 2026
FUTURE JUICE
Fancy alchemists call this concoction "The Potential of Futures Yet to Come" but everyone calls it "Future Juice" so there it is. The magic in this potion pulls success from the future to the present, granting an advantage now at the cost of losing that advantage later. Most adventurers consider this a fair trade-off, as they live, and often die, in the moment.
The potion is ice-blue and has a faint glow, and tastes a bit like blueberries.
Most bottles of this ice-blue potion have three doses; roll 1d3 if found in a random hoard.
A dose grants the drinker a free critical and/or guaranteed success on their next roll, with the caveat that the next natural critical and/or guaranteed success they roll is wooshed away to be used by their past self, and so must be re-rolled.
Ingredients: a cup of water from the fastest river in the land, two tears from an optimist, and two tablespoons of sugar.
13th Age: Can also be used to get a specific roll, for example the Fighter's Precision Attack, which normally triggers on a "natural 16+ hit".
Source: There's a potion with a similar effect in Adrian Tchaikovsky's City of Last Chances. I liked the idea so I pinched it, like a common thief.
The potion is ice-blue and has a faint glow, and tastes a bit like blueberries.
Most bottles of this ice-blue potion have three doses; roll 1d3 if found in a random hoard.
A dose grants the drinker a free critical and/or guaranteed success on their next roll, with the caveat that the next natural critical and/or guaranteed success they roll is wooshed away to be used by their past self, and so must be re-rolled.
Ingredients: a cup of water from the fastest river in the land, two tears from an optimist, and two tablespoons of sugar.
13th Age: Can also be used to get a specific roll, for example the Fighter's Precision Attack, which normally triggers on a "natural 16+ hit".
Source: There's a potion with a similar effect in Adrian Tchaikovsky's City of Last Chances. I liked the idea so I pinched it, like a common thief.
Labels:
potions,
Street Samurai Catalogue,
stuff you can use
Thursday, January 01, 2026
2026 Shall Be Defeated!
Well, I didn't complete many of my not-goals for 2025.
Oh dear.
Happy new year everyone!
Oh dear.
- I did finish writing WAR 16XX and got some good feedback from a couple of experts, but the art remains to be done. There are a few reasons why that hasn't happen, not all of which are my fault, but even so it's a bit disappointing that stalled.
- I made some progress on a new LotFP adventure, but nothing publishable, and I really need to finish WAR 16XX first.
- I didn't play 40K or The DOOMED, but I did get one game of Stargrave in, and designed a handful of missions.
- Legions Imperialis remains under my desk, unpainted.
- I played Cthulhu Hack so I made progress on the unplayed rpgs list. Very minor progress, but progress nonetheless!
- I need to get WAR 16XX out the door.
- Stuart and I have pencilled in a rough plan to play at least one wargame a month, including 40K and Stargrave.
- I'm sure I can get another game crossed off the unplayed list. Maybe. Ish.
Happy new year everyone!
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