Showing posts with label Lamentations of the Flame Princess. Show all posts
Showing posts with label Lamentations of the Flame Princess. Show all posts

Friday, September 05, 2025

Five Alive!



In a fearsome feedback loop that threatens the very fabric of not much at all, Adam at Barking Alien followed up on my first five role-playing games post with a post about the five rpgs he's thinking about most right now. Or then, when he wrote the post. That seems like an excellent idea. Let's have at it!

  • 13th Age. I'm often thinking about 13th Age because I think it's an excellent game and I very much enjoyed running it in the past. I read 13th Age Glorantha the other day -- I backed as a Kickstarter in 1873 or thereabouts and never got around to reading -- and while it's massively incomplete, it has a lot of very good ideas. It's another layer of complexity on top of the base game -- I refer to it as Advanced 13th Age to no one because there's no one else here -- so I don't know if I'd run it, but it did make me excited to play 13A again, in some form.
  • Break!! I've got an idea for subverting the bright and cheery feel of Break!! with an apocalyptic horror campaign influenced by The Second Chronicles of Thomas Covenant, Kingdom Death, and few other bleak and depressing things. I can't quite decide if this is a terrible idea, or bold and exciting. Perhaps I will play it to find out!
  • Call of Cthulhu. I am almost always thinking about Call of Cthulhu. It has been too long since I last played.
  • Lamentations of the Flame Princess. This is a bit of a cheat as I'm working on a couple of books, but I am thinking about it and it is an rpg, so...
  • Star Wars d6. I've got a rough idea for a pirate campaign, a mix of original content and some published adventures I've got lying around that would fit well with a bit of bodging. This also ties in with another post I really need to get around to publishing one day. This day? No.

Friday, June 20, 2025

Flute(owar)

Go on then. One more.


The inspiration should be obvious, but in case it's not. That said, I first saw the image in a different context.

#bards #KelvinDrawsThings

Wednesday, June 11, 2025

Bagpipes (of DOOM)

Self-explanatory.


#bards #KelvinDrawsThings

I've been asked to put this on a t-shirt, so here you go: Redbubble or Threadless.

Monday, June 09, 2025

Triangle

An attempt to do a picture in the style of Amos Orion Sterns, who did all the class pictures in the LotFP rulebook. Partially successful. Ish.


#bards #KelvinDrawsThings

Thursday, June 05, 2025

Recorder

Is the recorder the basic instrument taught in schools around the world, or is that just the UK?


#bards #KelvinDrawsThings

Monday, May 26, 2025

Alphorn

I drew another bard!


I feel like I'm getting closer to what I see in my mind's eye with this one. Not quite, but getting there. #bards #KelvinDrawsThings

Saturday, May 24, 2025

Lute

I drew a bard!


I'm still (re)finding my feet, and there are some old bad habits in there, but I'm enjoying drawing again. #bards #KelvinDrawsThings

Monday, September 16, 2024

We'll Burn All the Negatives

Some of my books are on sale!

BREAKING LOTFP EU WEBSTORE NEWS:

* NEW SHIPPING METHOD!

* 25 % OFF SALE ON BOOKLETS + SOFTCOVERS

* JUST SEVEN COPIES OF MIDVINTER LEFT

LotFP EU Webstore: https://www.lotfp.com/store/

We've got the Global Mail option on the EU webstore up and running, which will result in much cheaper shipping rates for a lot of customers on lighter (under 1kg or especially under 500g) shipments.

To encourage you to try out this new shipping option, we are offering 25% off all of the booklets and softcovers in the EU webstore. Use coupon code SOFTIES on checkout. The titles included: Beware the Mindfuck!, Black Chamber, Curious Conundrum, Curse of the Daughterbrides, Do Not Accept This Quest, Forgive Us, A Gift For All of Norway, Green Devil Face #7, Idea from Space, Jovian Visitor, Just a Stupid Dungeon, Obisidian Anti-Pharos, and the Random Esoteric Creature Generator. Sale ends Tuesday morning when I wake up and remember to turn off the coupon code.

And we have just seven Midvinter copies left in the ol' Finland warehouse. There are a couple dozen still sitting around in overseas warehouses for future conventions, but if you want to order online these are the last copies from us. Midvinter is one of the most unhinged and disturbing folk horror adventures ever in RPGs, all the more effective because it presents itself in good cheer and not as a nightmare. It is a masterpiece.
So that's FORGIVE US and CURIOUS CONUNDRUM OF THE CONFLAGRATED CONDOTTIERO on sale, and MIDVINTER not on sale, but quickly becoming a collectable. Probably. Ish.

(Five copies left as I type this.)

I haven't left much time for you to take advantage of the sale, for which I'm sorry.

And now, a banger:

Sunday, September 08, 2024

Strict Location Records Must Be Kept II

Oops.

It seems that my last post on this subject was the result of a misunderstanding. Apparently what was wanted was a list of all possible locations for antidote vials for the Doctor's poison, rather than my suggested locations.

Oops.

The Attic:

I don't think the Doctor would hide any vials in the attic, mainly because of the risk of the ELEPHANTOM getting out.

First Floor:
  • Abaddon (p37)
  • Mammon (p37)
(If one of the above rooms has a vial, the other does not.)
  • A; the suit of armour (p41).
  • Apollyon (p41)
  • Eblis (p42)
  • Mephisto (p42)
  • Shaitan (p43); as written, I suggest this antidote be a fake.
  • Erasmus (p43)
Ground Floor:
  • E: the library (p49); hidden inside The Common Almanacke.
  • F: the gallery (p53); behind the painting of the raven woman.
  • G: the surgery (p53); inside the "patient".
  • I: the storeroom (p53-54); in the medicine cabinet, although it's suggested that you don't put a vial here.
  • K: the barbed wire trap (p54); as written there isn't a vial in here, but I don't see why there couldn't be.
The Cellar:
  • C: the laboratory (p53); there are no antidotes here, but the players can make one, if they have the recipe.
  • J: the vault (p60); this seems like an obvious place to keep a vial, and it's tricky enough to access that it seems fair to include one.
The Caves:
The Doctor doesn't come down here often enough to hide any antidotes, I think. I am inclined to suggest that ADAM (p54) could brew an antidote easily enough.

Monday, March 25, 2024

Lost in Paris

Oooooooooooooooooops.

It has come to my attention that the pdf versions of Terror in the Streets -- both the DriveThru version and the one you get with a physical purchase from LotFP in Europe or North America -- are missing the player map. I'll see if I can get the pdf updated, but in the mean time here are some download links:

Greyscale map (about 1mb)

Colour map (about 1.8mb)

If the links don't work, please let me know.

Monday, March 04, 2024

Strict Location Records Must Be Kept

I've had a handful of questions -- or rather what is more or less the same question restated in slightly different terms -- about my adventure Strict Time Records Must Be Kept. Before I try to answer it/them, I should explain the context.

In Strict Time Records Must Be Kept -- henceforth STRMBK -- the player-characters are dosed with a slow-acting poison and are given the task of finding an antidote hidden somewhere in a mansion, before they die a messy death. There are some "dials" that the Referee can use to adjust the difficulty and fairness of the adventure -- whether the antidote exists at all, whether there's one antidote or many, the speed of the poison, and so on -- but for today's purposes we are assuming that it's being played straight and there are enough doses of antidote available for all the player-characters.

(A brief aside here to answer another question that so far I have been asked only once. Yes, the antidotes can be scattered throughout the house; they do not have to all be found in the same place. In fact, I recommend that multiple doses are not found in the same location. That's far too easy.)

The idea is that the Referee looks through the description of the house and picks the locations of the antidote bottles based on their knowledge of their own players, but also -- and most important -- based on what seems most fun to them. As such, no specific locations are defined, and this is quite deliberate. The decision, Oh Referee, is yours.

That said, the question I've been asked a few times since release is something along the lines of: where should the antidotes go? I can see how that would be useful for the time-starved -- ha ha -- Referee, so here are my "suggested" antidote locations:
  • p18: Inside one mannequin, but only one! I would perhaps indicate a glint of something glass -- a bottle? -- in the folds of a mannequin's clothing, just to give the players the idea. Taking a whole Turn to search a mannequin seems a bit long, but it's consistent with other activities, and no one wants to be dicking around with Half-Turns or some other arcane nonsense. There are 26 mannequins and they should be everywhere around the ground and first floors, but I suggest putting the one with the antidote in the corridor outside the dining room (p49).
  • p37: The Abaddon or Mammon rooms -- but not both! -- with the blunderbuss traps. A relatively easy one, to give the players some hope.
  • p41: The Apollyon room, in the puzzle box. Another somewhat easy one, or at least an obvious one. There's potential for damage and wasted time here, so it seems only fair to reward those risks with an antidote.
  • p42: The Eblis room, among all the threads. I like this one because the bottle is visible but difficult to approach. I would consider making it more tricky even; maybe making it a five Turn task, with a saving throw each Turn.
  • p43: The Erasmus room, in one of hundreds of bottles. I like that this one isn't difficult, and isn't really a puzzle as such, but wastes time.
  • p53: Room F, inside the "corpse". Assuming the players work out that there's a bottle inside the victim, they then have to make a choice to cut them open, and that choice has serious consequences. This is one of the first puzzles I wrote for the adventure and I adore the gruesomeness.
  • p54: K, the barbed wire room. I would put the bottle in plain sight in the middle of the tangle. The bastard in me suggests a chance of smashing the bottle if someone falls in from above (p43); perhaps by rolling an even result on the Paralysation save.
That's seven doses; when writing these blasted things, I assume a party of four player-characters but I know that's a bit on the light side for many OSR groups. If you're running with more than seven player-characters then bear in mind that there are 10 puzzle rooms, plus 26 mannequins so there are plenty of places to hide bottles.

I hope that helps! If anyone has any more questions or thoughts then let me know in the comments. You could email or message me too, but I'll probably want to add any answers here. Also, if anyone needs any tech support for any of my other adventures, then I'd be happy to do more posts of this sort.

If you're reading this and thinking "I'd like to give Strict Time Records Must Be Kept a try" then that's a bit weird because the post is for people who already have the book, but stranger things have happened and you can buy it in print here and in pdf here.

Huh. I didn't need to shorten Strict Time Records Must Be Kept to STRMBK again after all. Except just there.

Update: I've written a brief follow-up to this post here.

Friday, February 09, 2024

Celebrate?

I feel terrible posting this video, because of my crippling self-loathing, but I also realise it's good for my "brand", whatever that is. There's also a US sale going on, so:



I feel sick.

Thursday, December 07, 2023

Not Shit

There's yet another kind review of my work from John Arendt here, this time of the recent(ish) Winnie-the-Shit.

You can buy the book in print from the EU shop here, the US shop here, or in pdf form here.

If you are unfortunate enough to be in the shattered remains of the UK and you order from the EU shop, you will get free postage up to the 10th of December 2023. That's on all books, I believe, not just my ones. It may even be on t-shirts and other stuff. I have no idea to be honest.

Monday, November 13, 2023

We Don't Talk About Bruno, but We Do Talk to Him

The other day I was interviewed about games design! It's a bit rambling and incoherent because it was 4am for me, and then Bruno's power cut out in the middle, so I interviewed myself for a few minutes, and I don't know if that's been edited out because I hate the sound of my voice and the look of my stupid long face so I haven't watched the video.

Anyway.

Friday, August 18, 2023

Ruining Childhoods Since 2023

It is at this point that I should mention -- since I completely forgot -- that my new Lamentations of the Flame Princess book is now out:


Can you guess the source material?

James Raggi asked for a Cocaine Bear pastiche, and this is what I did. To be fair, there is a bear in the book, and the bear does engage in substance abuse, but the overall focus is a bit different. It's a mini wilderness crawl with anthropomorphic -- and murderous -- animals, a massive idiot, and a conceptual entity that will -- I hope -- befuddle your players and maim their characters.

It went on sale at Ropecon and Gencon a few weeks ago and is now available from the LotFP EU shop. It's not yet on sale at the US shop or DriveThru, but I will try to remember to update you when it is.

(It's now available from the US shop here, or in pdf form here. I remembered!)

Monday, June 26, 2023

Kind Words

John Arendt over at Dreams in the Lich House is embarking on a grand quest to review a huge pile of Lamentations of the Flame Princess books, including a few of mine!

You can read John's review of Magic Eater here.

And his review of Bee-Ware! is here.

And a review of Winnie-the-Shit here.

Elsewhere, The Curious Conundrum of the Conflagrated Condottiero gets a good review at, er, Reviews From R'lyeh.

Finally for today, there's a review of More Than Meets the Eye that is mostly positive and makes some fair criticisms too:



If those reviews have enticed you, you can buy the books in the usual places.

Friday, May 12, 2023

Quids In

All Lamentations of the Flame Princess pdfs are being sold for the bargain price of One English Pound until the 16th!

That includes my books, so if you're reading this and you haven't bought my stuff yet, then now's a great time.




And thank you!