It is the Space Year 1987. Long before his adventures in the wilder regions of space, Fateweaver Duu'ey of the Ad Hoc Craftworld, fresh out of Farseer Academy, is sent on his first mission: to investigate a strange monolith on the jungle planet Brytonn IV. An easy job, the space elf wizard thinks, until he detects an alien psychic presence on the planet...
We're playing Rogue Trader! The first proper edition of Warhammer 40,000! Neither Stuart or I have played it before! What could go wrong?!
Rogue Trader is a chaotic -- small c -- mess so at least three Eldar army lists and three different Genestealer Cult lists were published during its lifespan. I picked my Eldar from the list in White Dwarf #127 while Stuart's cult was from the Tyranids-but-not-really list in WD #145, so we're not quite authentic to 1987, but close enough.
The book does have quite an extensive section on generating scenarios but we decided to use one from Sci-fi Skirmish Scenarios by John Lambshead; after five to seven turns, whichever side was in control of the monolith -- not that one -- in the centre of the table would win. Nice and simple.
I was worried from the off as I got out my 13 miniatures and Stuart just. Kept. Deploying. Troops. We both had 1000 point armies but I was hugely outnumbered and we hadn't even started!
I expected a cagey, tentative start as no one would want to go for the central objective, and so it proved. The two forces inched -- ha ha -- forward but no one put their heads out. The Avatar, the bloody-handed god of war, must have been fuming at all this weak posturing.
Stuart sent some Genestealers around to his right and I, being well familiar with how deadly Genies can be, sent the Howling Banshees and the dreadnought over to stop them. I was concerned that sending the dread over too was a bit overkill, but as it turned out the Banshees, despite being close combat specialists, had a very difficult time dealing with their opponents and it took the big war machine to break the deadlock.
The first major turning point came when the Genestealer Magus used his space magic to switch the allegiance of my Guardians overlooking the central square. Suddenly Fateweaver Duu'ey found himself surrounded by hostile enemies!
I had sent the Avatar on a speculative foray over to my right to perhaps assassinate the Magus but with Duu'ey surrounded and with more Genestealers on the way, I brought the war god back and charged the Guardians. While the Genestealers were immune to fear, the Guardians weren't, and they broke and fled, giving Duu'ey a chance to get to safety.
At the rough halfway point I had two units tied up with one enemy unit over on my left, and the Guardians gone over to the other side, so only the Avatar and Fateweaver Duu'ey were available to contest the objective. With the entire Genestealer army in front of them. Oh dear.
I decided to switch tactics and take advantage of the erratic jumble of rulesets that make up Rogue Trader. Eldar have a bespoke magic system that is nothing like that used by everyone else, so I used Duu'ey's Mind War power against the Patriarch. It cost me nothing to cast, so at best I could take control of the cult leader, and at worst I would chip away at the monster's power points, until it could no longer resist. All I needed was time.
The scenario has a variable length, between five and seven turns. The Genestealer Cult had the advantage in numbers and position, but if I could turn the Patriarch I could cause some trouble in the middle.
On this day, fate smiled on the Fateweaver.
The Patriarch turned, then literally turned, and charged into the back of his own cultists. This was a win-win for me; either Big Daddy would die, or his cultists would die, but either way that was two units tied up unable to claim the objective. I was still outnumbered, but there was a chance.
The Genestealers in the middle had been engaged in an inconclusive mêlée with the Avatar but withdrew -- Attack of Opportunity! -- to fall back and claim the monolith. Meanwhile the "combat specialist" Banshees finished off the Genestealers on my left with the help of the dreadnought, and moved into the middle. The dreadnought used its JUMP PACK -- because dreadnoughts in RT have jump packs, because this game is ridiculous -- to get there quicker.
At last, Duu'ey broke down the Magus' psychic defences and took control of the opposing space wizard. We ruled that although the Patriarch and Magus were not dead, the Eldar mind control meant that the psychic link between the leaders and the rest of the cult was severed, and so the cult turned feral. The Genestealers in the middle were confused and could not contest the Monolith, and everyone else was either engaged with the Patriarch or was stumbling around in a daze, so the only "Genestealer" forces that were in contact with the Monolith at game end were... two alignment-switched Eldar Guardians.
So the game ended as a draw by the scenario rules, but Stuart did also have a single confused Genestealer in contact with the monolith, so there's an argument that he may have had a slight edge, or maybe not, because the Genestealer was confused and not really in control of anything. I don't know. You decide!
We had a lot of fun playing the original 1987 Rogue Trader. We were expecting it to be baroque and difficult but there is enough shared DNA with later versions of 40K that it was familiar to us and it played quite well. There is a lot of randomness but for the most part it added to the fun; Stuart's Magus and Patriarch had some funky space magic, some useful, some not -- you can teleport a mile! -- and my Avatar and Farseer had random statistics, which resulted in a god of war that was more or less invulnerable but also comically unable to hit anything.
The rules are weirdly granular at some points but handwavery and vague in others. You have to take into account encumbrance, and miniatures can't turn during their move without giving up distance in half-inch increments, but there's nothing in the book about climbing or falling off buildings, not even in the detailed section on... combat in buildings. The game is designed to be run by a referee and I imagine a lot of the edge cases would be ruled on the spot by them, but it's odd looking back from the future, where this sort of thing is covered in the rules. There's a definite loose OSR type feel to the game.
So yes, good fun! It's basically a skirmish wargame and there are more recent skirmish wargames that I prefer overall, but it's clear why this game took over the world.
Arbitrary score: 1987 out of 40,000.
Next up in the 40K Project: 1993's second edition, the best edition!
Edit: Stuart's summary of the game is here.
I'm Kelvin Green. I draw, I write, I am physically grotesque, and my hair is stupid.
Showing posts with label Rogue Trader. Show all posts
Showing posts with label Rogue Trader. Show all posts
Sunday, May 26, 2024
The Battle For the Monolith
Labels:
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40K01,
Rogue Trader
Saturday, March 01, 2014
March Madness 31 Day Obscure Game Blogging Challenge Ex Plus Alpha
I didn't get involved in the February Dungeons and Dragons blog event meme thing because I didn't want to clog up the blog -- blogclog? -- with half-hearted recollections of a game with which I have little connection. Then someone pointed out Tedenkhamen's non-D&D version and so here we are.
You're getting it in one big chunk because I don't think you need me wittering on at you every day for a month.
1 What was the first roleplaying game other than D&D you played? Was it before or after you had played D&D?
The first role-playing game I played was the multiplayer version of Fighting Fantasy. I remember my friend Gareth introducing me to the book and I think we ran through a fight using the rules but I don't know if we got any further than that. I didn't play Dungeons and Dragons for the first time until a good five or six years after that, although I was aware of the game.
2 In what system was the first character you played in an RPG other than D&D? How was playing it different from playing a D&D character?
I'm pretty sure we used the sample characters from the example of play -- Armstrong, Bigneck and Crystal -- in that first FF not-game so I'm not sure that counts. If not then the first character I created would have been Mister Majeika, an ork street samurai in Shadowrun. At the time I still hadn't played D&D but Majeika was an ork on a motorbike and he had a submachine gun so I like to think that I had some sort of nascent awareness of the differences.
3 Which game had the least or most enjoyable character generation?
I did not like Traveller: The New Era at all but I enjoyed the way characters entered the game complete with this little biography telling the player where they'd been and what they'd done. I haven't played any other versions of Traveller -- not because TNE put me off but because no one I know plays it -- but I understand that they all take a similar approach.
4 What other roleplaying author besides Gygax impressed you with their writing?
I'm not that impressed with Gygax's writing to be honest but perhaps I've not read enough of the classics to appreciate his prose. +Chris Hogan's Small But Vicious Dog is a delight to read and I'd love to see more role-playing books follow his lead and move away from the technical manual style that seems to dominate the hobby.
5 What other old school game should have become as big as D&D but didn’t? Why do you think so?
This is a tricky one but given the fact that Star Wars turned up at around the same time as the role-playing hobby was taking off I'm surprised that Traveller didn't become more popular. It is popular, I know that, but it seems like it should have been able to capitalise somehow on Star Wars and so rival D&D in popularity.
6 What non-D&D monster do you think is as iconic as D&D ones like hook horrors or flumphs, and why do you think so?
It may be a bit of a cheat but I'm going with Cthulhu and I'd say he's more iconic than most D&D monsters. More so than the flumph anyway.
7 What fantasy RPG other than D&D have you enjoyed most? Why?
I love Warhammer Fantasy Roleplay. I like the simplicity of the system and the wonderful career-based character development, but it's the sense of humour that I like the most. I know a lot of people consider it to be dark fantasy or even horror but I see it as a comedic game, sort of Blackadder does D&D.
8 What spy RPG have you enjoyed most? Give details.
I haven't played any spy games, at least not in the strictest sense. I enjoyed aspects of the first edition of Conspiracy X but I'm not sure that counts. Cold City and Hot War are excellent games that both involve espionage to a certain extent but I don't think they could be called spy games either. I really want to play Night's Black Agents.
9 What superhero RPG have you enjoyed most? Why?
My superhero gaming experience consists of one session of the 1980's Marvel rpg so I suppose by default that's my answer. In fairness it was good fun; I played Death's Head in a team with Deadpool, Cable, and the Human Torch and we nuked St. Petersburg. It was an accident. Sort of.
10 What science fiction RPG have you enjoyed most? Give details.
I enjoyed running Rogue Trader even if the campaign spluttered to a halt. I had great fun playing Shadowrun in my teens -- see 2 -- if the presence of magic, elves, and dragons doesn't discount it. That said, Rogue Trader has elves, orcs, and magic too.
11 What post-apocalyptic RPG have you enjoyed most? Why?
I know it's one of the classic genres but I don't think I've ever played a post-apocalyptic role-playing game. I did play Twilight 2000 a couple of times but the GM was using the rules to run an X-Files pastiche so that probably doesn't count.
12 What humorous RPG have you enjoyed most? Give details.
See 7.
13 What horror RPG have you enjoyed most? Why?
I love Call of Cthulhu more than any other role-playing game. I first played it some time after being introduced to Shadowrun and Star Wars and it was so different; we were playing normal people with no special abilities -- beyond an aptitude for accounting or natural history -- investigating a haunted house. It opened my eyes to the possibilities of the hobby and to this day it's the only game that's scared me and the only game with which I've scared players. I also consider it to be one of the most heroic rpgs; you play librarians pitting themselves against nigh-omnipotent alien space gods that they cannot hope to defeat but they try anyway.
14 What historical or cultural RPG have you enjoyed most? Give details.
I can't say that I've played any such game. Call of Cthulhu is historical but the alien space gods probably disqualify it.
15 What pseudo or alternate history RPG have you enjoyed most? Why?
Again, I'm not sure I've played one of these unless Call of Cthulhu counts. This exercise is making it look like I've only ever played about five games in my entire life.
16 Which RPG besides D&D has the best magic system? Give details.
I wouldn't say D&D has a good magic system, let alone "the best" but that's not an answer. I like the way that magic in WFRP2 is so unpredictable and even the smallest spell has a chance of going wrong and causing a mutation or summoning a major daemon; it's also a nice simple spellcasting system based on rolling a small pool of dice and adding up the numbers. Easy.
My favourite magic system though is probably that of Shadowrun circa the second edition. I like the little details; spellcasting is limited by the caster's toughness and so a mage can be exhausted or even killed if she pushes herself too far.; spells leave a trace in the astral plane so can be tracked back to their casters; urban shamans can conjure spirits made out of rubbish; it's packed full of fun ideas but they've all been thought out and make sense within the context, or as much as magic can make sense anyway.
17 Which RPG has the best high tech rules? Why?
Technology in rpgs tends to translate to "stuff to buy" in my experience and I don't really care about equipment lists. I will say that if a game has construction rules -- for starships, vehicles, robots, and so on -- then it has an above average chance of winning me over.
18 What is the crunchiest RPG you have played? Was it enjoyable?
Traveller: The New Era had rules for calculating the effect the gravity of various planets would have on the range and damage of bullets fired upon said planets. An admirable attention to detail but in no way enjoyable.
19 What is the fluffiest RPG you have played? Was it enjoyable?
I assume this means the rpg with the most setting and fewest rules. Fighting Fantasy uses 2d6 for everything and has a wealth of setting information if you count the fifty-odd gamebooks. Was it enjoyable? Read on, Macduff.
20 Which setting have you enjoyed most? Why?
This is tricky. My favourite rpgs each have their own settings -- Call of Cthulhu has umpteen -- but I can't say that I have any particular attachment to them divorced from their associated rulesets. That said, Cthulhu Invictus is amazing but who doesn't like Romans?
If I do have a favourite setting then it is probably Titan, the world of the Fighting Fantasy books; I haven't played a game set in Jackson and Livingstone's jumbled patchwork world in many years now, but I spent many happy hours bashing GOBLINS there and I'd love to return one day.
21 What is the narrowest genre RPG you have ever played? How was it?
I'm not sure what this question is getting at. What's a narrow genre? I suppose it's referring to something like Pendragon where you all play male, English knights in Arthurian Britain and there's not a lot of wiggle room; the game doesn't support Sir Cedric of Slough going dungeon crawling or getting in a boat and sailing off to discover America, or of being Lady Cedric instead.
If that is what the question is getting at then Pendragon -- despite its narrow focus, or perhaps because of it -- is an excellent game and is in my top five rpgs.
22 What is the most gonzo kitchen sink RPG you ever played? How was it?
One of my great regrets is that I've never played Rifts, a game which must be near the pinnacle of gonzo gaming. I have played Feng Shui though, and that's not only bonkers but also a great deal of fun.
23 What is the most broken game that you tried and were unable to play?
I recall trying to play the Mutant Chronicles rpg once. We gave up and drank cheap whiskey instead.
24 What is the most broken game that you tried and loved to play, warts and all?
It is clear that the first edition of Advanced Fighting Fantasy had almost no playtesting whatsoever but even so I remember running and playing a long campaign using the rules that was bonkers and brilliant and only stopped when the rules couldn't support it any more.
25 Which game has the sleekest, most modern engine?
I think this may be two questions masquerading as one. I find Chaosium's d100 system to be quite sleek as it's intuitive and light and gets out of the way but it also originates in the late 1970's so is not in any way modern.
26 What IP (=Intellectual Property, be it book, movie or comic) that doesn’t have an RPG deserves it? Why?
I am astounded -- astounded, I say -- that there isn't a series of Final Fantasy tabletop rpgs. It seems like such an obvious thing to do. I'm no fan of the franchise but I'm also surprised that there's no Harry Potter game.
27 What RPG based on an IP did you enjoy most? Give details.
See 7.
28 What free RPG did you enjoy most? Give details.
I don't think I've played a free rpg. I've got a few and they're stacked on the shelf ready to be played but the opportunity has never arisen. When it does I'd like to give Lady Blackbird a try.
29 What OSR product have you enjoyed most? Explain how.
This is an odd question. I'm not supposed to be talking about D&D in these answers -- it's the whole point of the exercise after all -- but the OSR is dominated by D&D so I'm not sure what to say here. If people in the OSR are producing swathes of material for WFRP, Shadowrun, Call of Cthulhu, and Pendragon, they haven't told me, the blackguards.
30 Which non-D&D supplemental product should everyone know about? Give details.
I really want to say Vornheim here because it's one of the most useful and innovative rpg products I've ever seen but it is sort of D&D focused. Instead I will go for the d1000 random mutation tables from either the old Realms of Chaos books or the more recent Tome of Corruption; both are for Warhammer but can be used with any game with just a bit of work and they're so much fun to use.
31 What out-of-print RPG would you most like to see back in publication? Why?
This is perhaps a bit of a cheat as it's D&D-derived but Dragonlance: Fifth Age was a fun and promising game that got sucked into the demise of TSR and I would love to see a new edition with the Dragonlance stuff left behind.
You're getting it in one big chunk because I don't think you need me wittering on at you every day for a month.
1 What was the first roleplaying game other than D&D you played? Was it before or after you had played D&D?
The first role-playing game I played was the multiplayer version of Fighting Fantasy. I remember my friend Gareth introducing me to the book and I think we ran through a fight using the rules but I don't know if we got any further than that. I didn't play Dungeons and Dragons for the first time until a good five or six years after that, although I was aware of the game.
2 In what system was the first character you played in an RPG other than D&D? How was playing it different from playing a D&D character?
I'm pretty sure we used the sample characters from the example of play -- Armstrong, Bigneck and Crystal -- in that first FF not-game so I'm not sure that counts. If not then the first character I created would have been Mister Majeika, an ork street samurai in Shadowrun. At the time I still hadn't played D&D but Majeika was an ork on a motorbike and he had a submachine gun so I like to think that I had some sort of nascent awareness of the differences.
3 Which game had the least or most enjoyable character generation?
I did not like Traveller: The New Era at all but I enjoyed the way characters entered the game complete with this little biography telling the player where they'd been and what they'd done. I haven't played any other versions of Traveller -- not because TNE put me off but because no one I know plays it -- but I understand that they all take a similar approach.
4 What other roleplaying author besides Gygax impressed you with their writing?
I'm not that impressed with Gygax's writing to be honest but perhaps I've not read enough of the classics to appreciate his prose. +Chris Hogan's Small But Vicious Dog is a delight to read and I'd love to see more role-playing books follow his lead and move away from the technical manual style that seems to dominate the hobby.
5 What other old school game should have become as big as D&D but didn’t? Why do you think so?
This is a tricky one but given the fact that Star Wars turned up at around the same time as the role-playing hobby was taking off I'm surprised that Traveller didn't become more popular. It is popular, I know that, but it seems like it should have been able to capitalise somehow on Star Wars and so rival D&D in popularity.
6 What non-D&D monster do you think is as iconic as D&D ones like hook horrors or flumphs, and why do you think so?
It may be a bit of a cheat but I'm going with Cthulhu and I'd say he's more iconic than most D&D monsters. More so than the flumph anyway.
7 What fantasy RPG other than D&D have you enjoyed most? Why?
I love Warhammer Fantasy Roleplay. I like the simplicity of the system and the wonderful career-based character development, but it's the sense of humour that I like the most. I know a lot of people consider it to be dark fantasy or even horror but I see it as a comedic game, sort of Blackadder does D&D.
8 What spy RPG have you enjoyed most? Give details.
I haven't played any spy games, at least not in the strictest sense. I enjoyed aspects of the first edition of Conspiracy X but I'm not sure that counts. Cold City and Hot War are excellent games that both involve espionage to a certain extent but I don't think they could be called spy games either. I really want to play Night's Black Agents.
9 What superhero RPG have you enjoyed most? Why?
My superhero gaming experience consists of one session of the 1980's Marvel rpg so I suppose by default that's my answer. In fairness it was good fun; I played Death's Head in a team with Deadpool, Cable, and the Human Torch and we nuked St. Petersburg. It was an accident. Sort of.
10 What science fiction RPG have you enjoyed most? Give details.
I enjoyed running Rogue Trader even if the campaign spluttered to a halt. I had great fun playing Shadowrun in my teens -- see 2 -- if the presence of magic, elves, and dragons doesn't discount it. That said, Rogue Trader has elves, orcs, and magic too.
11 What post-apocalyptic RPG have you enjoyed most? Why?
I know it's one of the classic genres but I don't think I've ever played a post-apocalyptic role-playing game. I did play Twilight 2000 a couple of times but the GM was using the rules to run an X-Files pastiche so that probably doesn't count.
12 What humorous RPG have you enjoyed most? Give details.
See 7.
13 What horror RPG have you enjoyed most? Why?
I love Call of Cthulhu more than any other role-playing game. I first played it some time after being introduced to Shadowrun and Star Wars and it was so different; we were playing normal people with no special abilities -- beyond an aptitude for accounting or natural history -- investigating a haunted house. It opened my eyes to the possibilities of the hobby and to this day it's the only game that's scared me and the only game with which I've scared players. I also consider it to be one of the most heroic rpgs; you play librarians pitting themselves against nigh-omnipotent alien space gods that they cannot hope to defeat but they try anyway.
14 What historical or cultural RPG have you enjoyed most? Give details.
I can't say that I've played any such game. Call of Cthulhu is historical but the alien space gods probably disqualify it.
15 What pseudo or alternate history RPG have you enjoyed most? Why?
Again, I'm not sure I've played one of these unless Call of Cthulhu counts. This exercise is making it look like I've only ever played about five games in my entire life.
16 Which RPG besides D&D has the best magic system? Give details.
I wouldn't say D&D has a good magic system, let alone "the best" but that's not an answer. I like the way that magic in WFRP2 is so unpredictable and even the smallest spell has a chance of going wrong and causing a mutation or summoning a major daemon; it's also a nice simple spellcasting system based on rolling a small pool of dice and adding up the numbers. Easy.
My favourite magic system though is probably that of Shadowrun circa the second edition. I like the little details; spellcasting is limited by the caster's toughness and so a mage can be exhausted or even killed if she pushes herself too far.; spells leave a trace in the astral plane so can be tracked back to their casters; urban shamans can conjure spirits made out of rubbish; it's packed full of fun ideas but they've all been thought out and make sense within the context, or as much as magic can make sense anyway.
17 Which RPG has the best high tech rules? Why?
Technology in rpgs tends to translate to "stuff to buy" in my experience and I don't really care about equipment lists. I will say that if a game has construction rules -- for starships, vehicles, robots, and so on -- then it has an above average chance of winning me over.
18 What is the crunchiest RPG you have played? Was it enjoyable?
Traveller: The New Era had rules for calculating the effect the gravity of various planets would have on the range and damage of bullets fired upon said planets. An admirable attention to detail but in no way enjoyable.
19 What is the fluffiest RPG you have played? Was it enjoyable?
I assume this means the rpg with the most setting and fewest rules. Fighting Fantasy uses 2d6 for everything and has a wealth of setting information if you count the fifty-odd gamebooks. Was it enjoyable? Read on, Macduff.
20 Which setting have you enjoyed most? Why?
This is tricky. My favourite rpgs each have their own settings -- Call of Cthulhu has umpteen -- but I can't say that I have any particular attachment to them divorced from their associated rulesets. That said, Cthulhu Invictus is amazing but who doesn't like Romans?
If I do have a favourite setting then it is probably Titan, the world of the Fighting Fantasy books; I haven't played a game set in Jackson and Livingstone's jumbled patchwork world in many years now, but I spent many happy hours bashing GOBLINS there and I'd love to return one day.
21 What is the narrowest genre RPG you have ever played? How was it?
I'm not sure what this question is getting at. What's a narrow genre? I suppose it's referring to something like Pendragon where you all play male, English knights in Arthurian Britain and there's not a lot of wiggle room; the game doesn't support Sir Cedric of Slough going dungeon crawling or getting in a boat and sailing off to discover America, or of being Lady Cedric instead.
If that is what the question is getting at then Pendragon -- despite its narrow focus, or perhaps because of it -- is an excellent game and is in my top five rpgs.
22 What is the most gonzo kitchen sink RPG you ever played? How was it?
One of my great regrets is that I've never played Rifts, a game which must be near the pinnacle of gonzo gaming. I have played Feng Shui though, and that's not only bonkers but also a great deal of fun.
23 What is the most broken game that you tried and were unable to play?
I recall trying to play the Mutant Chronicles rpg once. We gave up and drank cheap whiskey instead.
24 What is the most broken game that you tried and loved to play, warts and all?
It is clear that the first edition of Advanced Fighting Fantasy had almost no playtesting whatsoever but even so I remember running and playing a long campaign using the rules that was bonkers and brilliant and only stopped when the rules couldn't support it any more.
25 Which game has the sleekest, most modern engine?
I think this may be two questions masquerading as one. I find Chaosium's d100 system to be quite sleek as it's intuitive and light and gets out of the way but it also originates in the late 1970's so is not in any way modern.
26 What IP (=Intellectual Property, be it book, movie or comic) that doesn’t have an RPG deserves it? Why?
I am astounded -- astounded, I say -- that there isn't a series of Final Fantasy tabletop rpgs. It seems like such an obvious thing to do. I'm no fan of the franchise but I'm also surprised that there's no Harry Potter game.
27 What RPG based on an IP did you enjoy most? Give details.
See 7.
28 What free RPG did you enjoy most? Give details.
I don't think I've played a free rpg. I've got a few and they're stacked on the shelf ready to be played but the opportunity has never arisen. When it does I'd like to give Lady Blackbird a try.
29 What OSR product have you enjoyed most? Explain how.
This is an odd question. I'm not supposed to be talking about D&D in these answers -- it's the whole point of the exercise after all -- but the OSR is dominated by D&D so I'm not sure what to say here. If people in the OSR are producing swathes of material for WFRP, Shadowrun, Call of Cthulhu, and Pendragon, they haven't told me, the blackguards.
30 Which non-D&D supplemental product should everyone know about? Give details.
I really want to say Vornheim here because it's one of the most useful and innovative rpg products I've ever seen but it is sort of D&D focused. Instead I will go for the d1000 random mutation tables from either the old Realms of Chaos books or the more recent Tome of Corruption; both are for Warhammer but can be used with any game with just a bit of work and they're so much fun to use.
31 What out-of-print RPG would you most like to see back in publication? Why?
This is perhaps a bit of a cheat as it's D&D-derived but Dragonlance: Fifth Age was a fun and promising game that got sucked into the demise of TSR and I would love to see a new edition with the Dragonlance stuff left behind.
Labels:
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Fighting Fantasy,
Lady Blackbird,
Mutant Chronicles,
Pendragon,
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Shadowrun,
Small But Vicious Dog,
Traveller,
Twilight 2000,
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