Here's a scenario for
Stargrave. Fresh out of my brain and untested. I'll see if I can get
Stuart to play it with me.
I may return to this with conversion notes for other systems.
Frostgrave should be easy enough.
STARFALL
Intel says the cog-sat is going to crash out of orbit somewhere in this rough location. The people that ran the sat network are long gone, but the data in the pod should still be worth something, if we can get to it first. That's why we're going to be there when it lands.
SET-UP
Place terrain as normal. Note the centre of the play area and then depending on the size of the play area, mark the following points in a diagonal line from one corner to the other:
2' x 2' - Mark two points each 8" away from the centre. Including the central point, number the points 1 to 3 from one corner to the other.
3' x 3' - Mark two points each 8" away from the centre, then two further points each 16" away from the centre (ie 8" away from the previous points). Including the central point, number the points 1 to 5 from one corner to the other.
4' x 4' (or larger) - Mark two points each 10" away from the centre, then two further points each 20" away from the centre (ie 10" away from the previous points). Including the central point, number the points 1 to 5 from one corner to the other.
The numbers don't have to be visible on the table as long as they are noted somewhere, but the points should be marked. Some sort of radar or sensor "ping" token would be appropriate and cool.
No loot tokens are used for this scenario.
Crews should deploy in the corners opposite those used for the diagonal line. If more than two crews are involved, then there should be a deployment point halfway along each table edge.
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Setup example for a 3'x3' or larger play area. The shaded areas marked A are for deployment in a two player game, while the areas marked B are suggested deployment points for games if you have lots of friends.
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SPECIAL RULES
On an Initiative roll of 01-04, generate a random encounter as normal.
At the end of turn three's intiative phase -- and every turn from then on -- the Primary player should roll 1d20 to see if the satellite falls this turn, and if so where:
2' x 2' play area: |
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01-05 | The satellite does not crash this turn. |
06-10 | The satellite crashes at point 1. |
11-15 | The satellite crashes at point 2. |
16-20 | The satellite crashes at point 3. |
3' x 3' or 4' x 4' (or larger) play areas: |
01-05 | The satellite does not crash this turn. |
06-08 | The satellite crashes at point 1. |
09-11 | The satellite crashes at point 2. |
12-14 | The satellite crashes at point 3. |
15-17 | The satellite crashes at point 4. |
18-20 | The satellite crashes at point 5. |
(I prefer a 1d4 or 1d6 here with the satellite not showing up on a 4 or 6 but
Stargrave is a d20-only system. I can't imagine any player of
Stargrave doesn't have access to other dice, so I leave it up to your conscience.)
Crash!
The satellite crashes at the end of the turn. Place a suitable satellite data pod type model at the landing point. The force of the crash causes a +4 Shooting attack on any models within a 3" radius, and creates a crater of the same size, which counts as rough ground for the rest of the game. If you have a nice 6" crater terrain piece, now is the time to use it!
Structures within the crater are probably destroyed, although you may decide that durable buildings like bunkers or vaults remain intact, in which case the crater is on the roof or something. Whatever works for you.
The satellite data pod is sealed and must be unlocked just like a physical loot token before the data can be downloaded. Yes, this means it requires two actions to access the data pod.
Option - Data Security: When the data pod is unlocked, the pod's automated security activates and a
Sentrabot armed with a
shotgun spawns adjacent to the pod. It follows and targets any models carrying the data, or in contact with the pod if the data has not yet been accessed. If no models qualify, it acts as normal except it will never move further than 3" from the pod.
LOOT AND XP
The data in the satellite is valuable and is worth
three rolls on the data-loot table to the crew that secures it.
Experience is earned as normal, with the following additions:
+10xp for the crew that destroys the Sentrabot.
+10xp for the crew that unlocks the satellite.
+10xp for the crew that downloads the data.
+15xp for "catching" the satellite (ie, being on the landing point when it crashes, and surviving the impact; just being in the radius isn't enough, it has to be a bullseye!).