- Feels icy cold -- almost painful -- to the touch.
- Counts as enchanted for purposes of immunity to normal weapons.
- Bursts into cold black and blue flame when fired.
- Flames do not start fires, but do provide dim blue light.
- Vanishes after use, but reappears at midnight. At the point it disappeared. I hope you remember where you shot it!
- No special effect versus red dragons.
13th Age:
- Standard bow damage +1d4 cold damage (+2d4 at Champion, +3d4 at Epic).
- Does 1d4 cold damage to the archer when fired.
- When hit, the target must make a normal (11+) save or one random magical effect or spell affecting them is suppressed until the next noon.
B/X:
- Standard bow damage +1d4 cold damage.
- Does 1d4 cold damage to the archer when fired.
- When hit, the target is affected as if Dispel Magic has been cast on them, with the archer's level standing in for casting level.
- Standard bow damage + 1 cold damage.
- 2 STAMINA damage to archer when fired.
- AFF: When hit, the target is subject to Counter Spell; assume the archer has a Magic skill equal to her SKILL, modified by the STAMINA cost of the original spell.
- Troika: When hit, the target is subject to the Undo spell; roll versus the original casting, using the archer's SKILL.
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