Monday, October 19, 2020

Pre-Generated

Over at Grognardia today, James looks at some early pre-generated characters in old-school D&D products:

I've always had a soft spot for Borg, primarily because of the way he's presented – as if written on a sheet of ruled paper of the sort every child uses in school (though his player's penmanship is far better than that of almost any child I ever knew). It's a reminder that character sheets, while useful, are unnecessary for a game that originally proclaimed itself "playable with paper and pencil and miniature figures." 

That bit reminded me of this piece I did for Adventure Anthology: Blood earlier this year:

Poor old Warninglid there is a legitimate LotFP character, but he wasn't run through an adventure, so his death is simulated. Er, more so than any role-playing character, I mean.

You can get Adventure Anthology: Blood in print here (EU) or here (US), or in pdf here, but this is all you will see of Warninglid, alas.

Thursday, October 15, 2020

Huguenaughts!

 

This is what happens when you let the editor/publisher make irresponsible puns.

Edit: The book is in fact called Huguenauts, and I kept getting the spelling wrong. Oops.

Wednesday, October 14, 2020

Fantasy Battle, Warhammer Optional

 

This is for an upcoming project from Running Beagle Games.

Edit: The book is available now! It's called Comes Chaos and you can get it here.

Monday, October 12, 2020

Skeletons and Spacemen

There is a group on Facebook that collects pictures of skeletal astronauts. I was under the impression is was a group for artists to share their pictures of skeletal astronauts, but it turns out it's more general than that. Anyway, I drew this.

This is a first for me, as I drew the entire thing on the computer. My normal method is to pencil and ink on paper, then scan and use Gimp to clean up the image and add any greys or colours. Here, everything was done in Gimp from the start. I didn't even do any preliminary sketches!

It was a bit of a struggle and I think you can tell; the lines are more wobbly than normal and everything is a bit wonky in general, but I was starting to get the hang of it towards the end and it was a fun process.