Dallas M asked on the zombie social network that is G+ "What's your favourite B/X death condition? I usually do 0 = death."
The first thing that sprang to mind -- because there's something wrong with me -- was this:
At 0 Hit Points you explode, doing d6 per level damage to everyone within a radius of feet equal to your Constitution score.
It's more or less the Heart of Woe magic item from Warhammer, but everyone gets it because exploding player-characters are great fun and you shouldn't be stingy with fun.
I'm Kelvin Green. I draw, I write, I am physically grotesque, and my hair is stupid.
Wednesday, January 23, 2019
From Hell's Heart, I Stab at Thee
Monday, January 14, 2019
HORRIBLE BEAR
The Horrible Bear Monster, from Barbarians of the Ruined Earth, still coming soonish from DIY RPG Productions.
Tuesday, January 08, 2019
Fukken Das Fisch?
Here are some Germans talking about the adventure I wrote last year for Lamentations of the Flame Princess:
(This video is not safe for work, as it does mention the title of said adventure.)
Alas, although I did get an A in my German GCSE, that was twenty-two years ago, so I have no idea what they are saying. They are smiling, so I assume it's good.
(This video is not safe for work, as it does mention the title of said adventure.)
Alas, although I did get an A in my German GCSE, that was twenty-two years ago, so I have no idea what they are saying. They are smiling, so I assume it's good.
Saturday, January 05, 2019
Bruce WIllis Is a Ghost, Probably, but What Do We Do About It?
We are going to play Call of Cthulhu a bit later today; this is excellent news as it is my favourite role-playing game. It's modern day one shot, and our GM, Ben, has sent out a pdf handout to get us prepared.
The thing is, the handout has -- unless I'm way off, which is possible -- literally given the game away. I've been playing Call of Cthulhu for years and I have written a horror adventure or two in that time, so perhaps I just have the mindset for this sort of thing, but that raises an interesting question.
If I am right, then how do I play it? I think I probably know how to "win" the adventure, but my character isn't going to know that. Do I play him or her straight, even though if they were a character in a film I'd be tutting at the screen at their lack of insight? Or do I make out-of-character "hunches" and blow through the adventure's obstacles?
(There is another option: I could be wrong about the handout, but make out-of-character "hunches" anyway, leading to a series of hilarious mistaken assumptions. Call of Clouseau, if you will.)
I suppose this is a subset of the character knowledge versus player knowledge question that has been part of role-playing games since the beginning, but I've always seen that stated in terms of mechanics or monster statistics rather than genre conventions.
I'm playing in a few hours, so we will see what happens.
(Oh, and happy new year, everyone!)
The thing is, the handout has -- unless I'm way off, which is possible -- literally given the game away. I've been playing Call of Cthulhu for years and I have written a horror adventure or two in that time, so perhaps I just have the mindset for this sort of thing, but that raises an interesting question.
If I am right, then how do I play it? I think I probably know how to "win" the adventure, but my character isn't going to know that. Do I play him or her straight, even though if they were a character in a film I'd be tutting at the screen at their lack of insight? Or do I make out-of-character "hunches" and blow through the adventure's obstacles?
(There is another option: I could be wrong about the handout, but make out-of-character "hunches" anyway, leading to a series of hilarious mistaken assumptions. Call of Clouseau, if you will.)
I suppose this is a subset of the character knowledge versus player knowledge question that has been part of role-playing games since the beginning, but I've always seen that stated in terms of mechanics or monster statistics rather than genre conventions.
I'm playing in a few hours, so we will see what happens.
(Oh, and happy new year, everyone!)
Subscribe to:
Posts (Atom)