If I somehow find more hours in the day I may go back to this. Perhaps at least I can polish up the bits I did start and share those. Maybe.
I'm Kelvin Green. I draw, I write, I am physically grotesque, and my hair is stupid.
Showing posts with label 2022 square crawl. Show all posts
Showing posts with label 2022 square crawl. Show all posts
Tuesday, July 19, 2022
It's Hip to Be Square
Back in January I posted the player map for a proposed old-school hexsquare-crawl rpg campaign. I haven't been able to spare the time to work on it and it doesn't look like I'm going to get it to the table anyway, so here's the GM map for you to have a squiz at and use, if you like.
If I somehow find more hours in the day I may go back to this. Perhaps at least I can polish up the bits I did start and share those. Maybe.
If I somehow find more hours in the day I may go back to this. Perhaps at least I can polish up the bits I did start and share those. Maybe.
Labels:
2022 square crawl,
maps,
stuff that I drew,
stuff you can use
Wednesday, January 26, 2022
2022 Squarecrawl: B05 - New Dezoris
Here's the starting town for the "squarecrawl" I showed in a previous post. This is the information that would be available to the players; other details would be uncovered in play, although there are some hints in here for sharp-eyed detectives. None of which is massively important; this should be a home base for adventures in the wilderness, rather than a source of adventure itself.
B05: When minions of the plague god razed Dezoris (A05), the survivors fled to the east and camped within the protective walls of an ancient ruin. Over decades, this camp became the town of New Dezoris. Closer to the river and with the protection of the walls, this turns out to be a much better location for the settlement, although some elderly residents still miss their old homes.
B05: When minions of the plague god razed Dezoris (A05), the survivors fled to the east and camped within the protective walls of an ancient ruin. Over decades, this camp became the town of New Dezoris. Closer to the river and with the protection of the walls, this turns out to be a much better location for the settlement, although some elderly residents still miss their old homes.
- The wall is constructed of an unknown white material. It is smooth and unblemished and runs in a perfect ring around the town, apart from one wide opening in the south.
- The population of about 400 runs the town via a council of 11, chosen by lottery each year. Living in New Dezoris for 90 days earns you a place in the council lottery. Important matters are often decided by a vote of the entire official population. Old Dezoris was run a by a noble class; the current population, in general, prefers the new system.
- There is a mill, a small dock just outside the ringwall, two trading posts, a forester, and a market on Wednesdays and Saturdays.
- The most popular inn is The Roaring Mug, which is of average quality. It is known for the many decorative pelts and skins hanging from its walls, and the innkeeper offers a free drink and meal for anyone that can bring in a -- hunted -- pelt that he hasn't seen before. The speciality is deep-fried crow.
- The town's other main inn is The Jar & Raven, which is of fair quality.
- Both inns field teams for the local tavern brawl league. As expected, both teams consider the other a rival, but there is also rivalry with the teams of Drogan's Pass (D02).
- There are no temples in New Dezoris, but there is a small shrine to Tyrest, the god of justice and patron deity of Old Dezoris; the young priest wants to consecrate this shrine with a religious festival but has not yet received permission from the council.
Labels:
2022 square crawl,
stuff you can use
Monday, January 17, 2022
"Hex" Is Latin for "Four"
I spent a couple of hours in the evenings last week putting together an old-school "hex" crawl setting. Here's the player map:
The starting town -- New Dezoris -- is at B05 and there's a six by six area in which to roam around in the first few sessions. After that, the players will have to explore and fill in the map for themselves. Old-school!
I won't post the complete map, just in case I get it to the table some time, but you can always email me -- look to the top-right -- if you want the whole thing.
Why is it not a proper hex map? I've never liked hexes. Don't know why!
The starting town -- New Dezoris -- is at B05 and there's a six by six area in which to roam around in the first few sessions. After that, the players will have to explore and fill in the map for themselves. Old-school!
I won't post the complete map, just in case I get it to the table some time, but you can always email me -- look to the top-right -- if you want the whole thing.
Why is it not a proper hex map? I've never liked hexes. Don't know why!
Labels:
2022 square crawl,
maps,
stuff that I drew,
stuff you can use
Subscribe to:
Posts (Atom)
