Barbarians of the Ruined Earth is complete! Apparently they were waiting for me to draw this final piece:
Oops. Sorry for the wait, everyone.
(Yes, it's an homage to the Star Wars poster. There are five other deliberate Easter eggs in the picture to find!)
The
files will now go off for printing and I'm not sure how long that will
take given current world events, but I will post when the book is
available.
I'm Kelvin Green. I draw, I write, I am physically grotesque, and my hair is stupid.
Wednesday, June 03, 2020
Barbarians of the Completed Project
Monday, May 18, 2020
Today's Special
The other day I waffled about food in role-playing games and now here we are.
Roll 1d100 to determine your character's favourite foodstuff. Maybe eating it improves their morale, or if eaten during a rest your character gets extra healing. Dunno. I leave that up to you.
Roll 1d100 to determine your character's favourite foodstuff. Maybe eating it improves their morale, or if eaten during a rest your character gets extra healing. Dunno. I leave that up to you.
| 01 | Vegetable lasagne | 51 | Sausage sandwich |
| 02 | Banoffee pie | 52 | Coffee ice cream |
| 03 | Bean burrito | 53 | Aubergine parmigiana |
| 04 | Bangers and mash | 54 | Three bean chilli |
| 05 | Egg fried rice | 55 | Heuvos rancheros |
| 06 | Aubergine katsu curry | 56 | Hot wings |
| 07 | Bread | 57 | Garlic bread |
| 08 | A nice cup of tea | 58 | Banana bread |
| 09 | Cucumber sandwich | 59 | Omelette |
| 10 | Spam | 60 | Meatball sandwich |
| 11 | Pineapple and jalapeño pizza | 61 | Cola |
| 12 | Apple crumble | 62 | Weird elf bread |
| 13 | Sunday roast | 63 | Full English |
| 14 | Big bag of Monster Munch | 64 | Cottage pie |
| 15 | Cheese and pickle sandwich | 65 | Calamari rings |
| 16 | Tomato soup | 66 | Pot noodle |
| 17 | Chocolate sponge cake | 67 | Toasted cheese sandwich |
| 18 | Barbecue ribs | 68 | Four cheese pizza |
| 19 | Falafel | 69 | Steak and ale pie |
| 20 | Eggs Benedict | 70 | Fish and chips |
| 21 | Nachos | 71 | Yasai yaki soba |
| 22 | Sticky toffee pudding | 72 | Banana sandwich |
| 23 | Pasta and tomato sauce | 73 | Cheesy potato skins |
| 24 | Cheeseburger | 74 | Onion bhajis |
| 25 | Beans on toast | 75 | BLT |
| 26 | Fish finger sandwich | 76 | Meatloaf |
| 27 | Maggots | 77 | Pancakes |
| 28 | Steak and chips | 78 | Clam chowder |
| 29 | Scones with jam and clotted cream | 79 | Vanilla milkshake |
| 30 | Bunny chow | 80 | Tuna sandwich |
| 31 | PB&J | 81 | A strong coffee |
| 32 | Cookie dough | 82 | Carrot and coriander soup |
| 33 | Chicken nuggets | 83 | Spam |
| 34 | Barbecue chicken pizza | 84 | Lasagne |
| 35 | Roast pork and apple sandwich | 85 | Plain toast |
| 36 | Pad Thai | 86 | Prune juice |
| 37 | Onion rings | 87 | Chicken soup |
| 38 | Waffles | 88 | Jaffa cakes |
| 39 | Dark chocolate digestive biscuits | 89 | Doner kebab |
| 40 | Weak lemon drink | 90 | Corn bread |
| 41 | Spam | 91 | Haggis |
| 42 | Beef stew | 92 | Potato salad |
| 43 | Rocket and tomato salad | 93 | Human |
| 44 | Mozzarella sticks | 94 | Avocado maki |
| 45 | Tea, Earl Grey, hot | 95 | Pumpkin risotto |
| 46 | Pickled beetroot | 96 | Lemonade |
| 47 | Cheese on toast | 97 | Welsh cakes |
| 48 | Quiche | 98 | Pork scratchings |
| 49 | Roasted peanuts | 99 | Curly fries |
| 50 | Carrot sticks | 00 | Cornish pasty |
Labels:
breaking your game,
food,
random generator,
stuff you can use
Thursday, May 14, 2020
Hardly Everchosen
I stumbled across this art today:
(I discovered that it's from a 2015 Age of Sigmar book and I can't tell you who the artist is because in 2015 Games Workshop wasn't big on giving credit to individual staff members.)
What struck me about the picture was how different it is to the standard GW house style, which tends to be more painterly. Actual drawings have very much gone out of fashion in Nottingham, so I was surprised but happy to see eight pages of this at the beginning of the book.
Alas, it's presented as a flashback and the final page blends from this style into your bog-standard GW painting, so there's a sense that it's literally "only a dream", but it's still nice to see a different style of art appear in a modern GW product. Maybe there are more that I have missed.
(I discovered that it's from a 2015 Age of Sigmar book and I can't tell you who the artist is because in 2015 Games Workshop wasn't big on giving credit to individual staff members.)
What struck me about the picture was how different it is to the standard GW house style, which tends to be more painterly. Actual drawings have very much gone out of fashion in Nottingham, so I was surprised but happy to see eight pages of this at the beginning of the book.
Alas, it's presented as a flashback and the final page blends from this style into your bog-standard GW painting, so there's a sense that it's literally "only a dream", but it's still nice to see a different style of art appear in a modern GW product. Maybe there are more that I have missed.
Labels:
Age of Sigmar,
art,
Games Workshop,
Warhammer
Wednesday, May 13, 2020
Yummy Yummy in My Tummy
Patrick Stuart has written an interesting post about tweaking the rules of D&D -- or rather tweaking how you use the rules of D&D -- to encourage a different play style, one that is gentler and more social. One of the things he talks about is food, how the sharing of food is an important social ritual, and how that could be reflected in a game.
(Be warned, I am now about to miss about 98% of the point of Patrick's post.)
That got me thinking about how food is used in role-playing games, or rather how it isn't. Meals and rations appear on equipment lists and you may have one of those GMs that pays attention to whether the player-characters are eating enough, but for the most part it's either a background element or a nuisance, a "starvation counter" that needs to be managed along with how many arrows or torches you have.
It seems a bit of a waste and it would be nice if more were made of food in games, as Patrick suggests.
(It's interesting that what fantasy games have taken from Lord of the Rings is the long walks but not the many, many pages of discussion of what the characters are eating and how it tastes. That's a bit weird.)
I've always been fond of how food is used in Fighting Fantasy, perhaps because I grew up reading-playing the books. There food is presented as a source of healing; if you are stabbed by a GOBLIN then you get better by eating sandwiches. It's an abstraction to the point of nonsense but the silliness is part of the charm. I love the idea of a battered group of adventurers having a picnic and emerging healed of their wounds.
Food-as-healing seems common in computer games, I suppose again because it's a useful abstraction that sort of makes sense, and the immediacy of the idea works well in context. Another seminal influence on my philosophy of games -- ludo-philosophy? -- is Sega's Phantasy Star, which has a science-fantasy setting somewhere between Greek myth and Star Wars, and in which the main healing items are burgers and cola. Again, the absurdity of the idea of adventurers going around a dungeon with a bag full of Big Macs and bottles of Pepsi appeals to me.
A recent and more complex implementation of the idea is Final Fantasy XV, which makes food the most important part of the resting mechanic, and gestures in the vague direction of the social elements Patrick is talking about. Ignis, the party butler -- they never say it, but he's obviously the butler -- cooks a meal for the adventurers every time they rest. Most of his dishes give some sort of bonus to character statistics and if the recipe is a favourite of one of the other party members, there's an added effect for that character. Travelling the world and speaking to people exposes Ignis to new ingredients and tastes that he can add to his notebook, which is a nice way to integrate the characters into the setting and reward exploration.
Almost all of the bonuses are combat related, because that's the sort of game FFXV is, so it doesn't get into the sort of thing Patrick discusses, but the fact that different characters have different favourites is a nice touch -- and one easy to pull into your average D&D game; a d100 table of favourite meals is easy enough to do -- and we are at least treated to a little cut scene each time, with the lads sitting around a camp fire in those flimsy folding fishing chairs, enjoying the meal and each other's company. It's a start, anyway.
Where am I going with all this? I don't know. Perhaps nowhere. I think all I wanted to say is that because of how I started in gaming I have this feeling that food should be more prominent in our games, even if it's just replacing healing potions with meatball subs and packs of Monster Munch, but it would be nice to do something more.
(Be warned, I am now about to miss about 98% of the point of Patrick's post.)
That got me thinking about how food is used in role-playing games, or rather how it isn't. Meals and rations appear on equipment lists and you may have one of those GMs that pays attention to whether the player-characters are eating enough, but for the most part it's either a background element or a nuisance, a "starvation counter" that needs to be managed along with how many arrows or torches you have.
It seems a bit of a waste and it would be nice if more were made of food in games, as Patrick suggests.
(It's interesting that what fantasy games have taken from Lord of the Rings is the long walks but not the many, many pages of discussion of what the characters are eating and how it tastes. That's a bit weird.)
I've always been fond of how food is used in Fighting Fantasy, perhaps because I grew up reading-playing the books. There food is presented as a source of healing; if you are stabbed by a GOBLIN then you get better by eating sandwiches. It's an abstraction to the point of nonsense but the silliness is part of the charm. I love the idea of a battered group of adventurers having a picnic and emerging healed of their wounds.
Food-as-healing seems common in computer games, I suppose again because it's a useful abstraction that sort of makes sense, and the immediacy of the idea works well in context. Another seminal influence on my philosophy of games -- ludo-philosophy? -- is Sega's Phantasy Star, which has a science-fantasy setting somewhere between Greek myth and Star Wars, and in which the main healing items are burgers and cola. Again, the absurdity of the idea of adventurers going around a dungeon with a bag full of Big Macs and bottles of Pepsi appeals to me.
A recent and more complex implementation of the idea is Final Fantasy XV, which makes food the most important part of the resting mechanic, and gestures in the vague direction of the social elements Patrick is talking about. Ignis, the party butler -- they never say it, but he's obviously the butler -- cooks a meal for the adventurers every time they rest. Most of his dishes give some sort of bonus to character statistics and if the recipe is a favourite of one of the other party members, there's an added effect for that character. Travelling the world and speaking to people exposes Ignis to new ingredients and tastes that he can add to his notebook, which is a nice way to integrate the characters into the setting and reward exploration.
Almost all of the bonuses are combat related, because that's the sort of game FFXV is, so it doesn't get into the sort of thing Patrick discusses, but the fact that different characters have different favourites is a nice touch -- and one easy to pull into your average D&D game; a d100 table of favourite meals is easy enough to do -- and we are at least treated to a little cut scene each time, with the lads sitting around a camp fire in those flimsy folding fishing chairs, enjoying the meal and each other's company. It's a start, anyway.
Where am I going with all this? I don't know. Perhaps nowhere. I think all I wanted to say is that because of how I started in gaming I have this feeling that food should be more prominent in our games, even if it's just replacing healing potions with meatball subs and packs of Monster Munch, but it would be nice to do something more.
Labels:
Fighting Fantasy,
Final Fantasy XV,
food,
Phantasy Star
Wednesday, May 06, 2020
Thursday, April 30, 2020
Tin Wizard
Stuart cited a rules concept from the Burning Wheel role-playing game in which each character has a handful of these standard operating procedures, and that got me thinking.
Some have argued that Read Magic should either be dropped from the game or assumed to be a "free" spell that requires no resources to be expended; in essence, the ability to read magic is built in to every wizard because it's integral to the functioning of the class. Based on that, it makes sense that if wizards are known to be such fragile things then Mage Armour would also be something every one of them is taught as a basic skill.
This goes further than Stuart's request for his wizard; it's not just a SOP for one character, but a feature for the entire class. Yes, it feels a bit strange for the softest class in the game to change and become, by default, tough as old boots, but it makes sense.
(I thought 13th Age did this, because it's the sort of thing 13th Age does, but to my surprise it's not in there. 13th Age wizards can choose an ability that gives them the equivalent of Mage Armour as an additional, automatic, effect when casting other spells, but it's not quite the same.)
It's the sort of thing that would upset D&D purists but I like it.
Monday, April 20, 2020
Glam Metal Adventurers
My current D&D5 character is an elf bard. I decided that the best way to rescue her from the traditional fate of bards -- being dull and rubbish -- was to make her a glam metal bard. This is Althaleeleelee.
Labels:
bards,
character,
Dungeons and Dragons,
Eberron,
elf,
stuff that I drew
Sunday, April 19, 2020
Peace Be Upon You!
Vimanarama by Grant MorrisonMy rating: 4 of 5 stars
Overlooked at the time of publication in part because everyone was gushing over the contemporaneous We3, I suspect Vimanarama was also a bit too niche and weird for mainstream -- largely American -- comic audiences. A British-Pakistani protagonist? Ancient Sanskrit epics reskinned as Kirbyesque adventures? Flip-flopping between kitchen-sink comedy-drama and apocalyptic battles? It was probably all a bit too difficult for some to parse back in 2005.
I love it. It feels a bit like The Hitchhiker's Guide to the Galaxy, with an ordinary British family -- and nothing seems more ordinary and British than the Pakistani family running the corner shop -- thrust into a genre for which they are not prepared, their personal anxieties and preoccupations clashing with the serious business of magic supermen battling in the skies. Which is, of course, not serious at all, because it's all very silly in comparison to real life. Which is sort of the point. Anyway.
It's also funny, but in an understated, laid back way. There are a couple of jokes and smart quips in there, but the humour arises in most part from people acting like people in the face of great adversity. All of the characters feel real, except for the magic supermen, who are stupid and over the top, but again, that's part of the point.
Philip Bond is one of my favourite comic artists anyway, but he and colourist Brian Miller do a great job. Although Bond has a cartoony style, he nonetheless has a talent for capturing ordinariness that other artists cannot match; yes, his people are cartoons, but they are cartoons of real people, which doesn't make as much sense as I thought it did now I'm writing it down. His style can also accommodate the more fantastical subject matter, and his comic timing and storytelling is perfect.
My only criticism of the book is that the last few pages feel a bit rushed and vague, but then I suppose the story isn't really about those characters and what happens to them, so a brief summary and update is good enough. I'm sorry if that is itself vague, but I'm trying to avoid spoilers.
Anyway. Read Vimanarama. It's great.
View all my reviews
(I'm not sure I will continue to post reviews like this; it's a test of Goodreads integration.)
Labels:
goodreads,
I review comics,
Vimanarama
Thursday, April 16, 2020
More More Barbarians
Here are some more pictures from Barbarians of the Ruined Earth, which is still coming soon, probably.
Thursday, April 09, 2020
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