It was also a bit of a challenge trying to remember how to play the game after such a long absence, as you will see.
First up, on the 13th, was the Data Vault mission, which Stuart set up using black dominoes for a nice 2001 type feel.
This mission turned out to be a bit of a disaster for Stuart's crew, for a number of key reasons:
1) I was rolling 20s all over the place and Stuart barely rolled above a 4 all game, prompting numerous excommunications of Traitor Dice to the Box of Shame™.
This happened (to me) quite a lot. |
2) We decided to use the "Unwanted Attention" rule for a bit of added drama, except all the drama happened on Stuart's side of the table, and the Space Cops and Space Bounty Hunters between them massacred his crew.
3) In the intervening 23 months we had both forgotten that Stargrave crews are limited to 10 members, and I seemed to have 11...
One of those two troopers toward the bottom of the picture shouldn't be there. |
You can read Stuart's summary of the mission here.
A few days later, on the 19th, we met again to play(test) my homebrew mission Starfall. In the intervening time my squad had discovered that an alien shapechanger had infiltrated the crew, and the offending extra trooper had been encouraged to "walk the airlock".
Ahem.
Now, Stuart won the game (spoiler) as he got away with the loot and most of the xp, but he may not consider it a total victory, as you will see.
With only a rough idea of where the satellite could crash-land, the two crews fanned out to cover as much of the table as possible.
On the third turn it became clear where the landing point would be, and there followed a mad scramble. Alas, I had fanned out a bit too much, and the crew on my left never really got involved. Stuart's crew got to the satellite first, and managed to unlock the precious data, so I decided to hold back and blast away while they were exposed.
New -- and expensive! -- recruit Arnold the Power Armoured Bastard (Retired) got involved and managed to get away with the data, before two of my robots pounced and gang-stomped him into the dirt.
"Get to da (space) choppah!" |
Stuart had better luck this game -- only one d20 was banished! -- and I'd used most of my 20s last time, although I'm not sure he'd agree, as I did manage to take out all of his crew aside from one lonely drone, but crucially, the drone had the data. My crew was too far away to catch or shoot the drone and my only hope was a lone wandering monster that saw the shiny thing and loped after it, but couldn't quite catch the mechanoid, so it zoomed off into the distance with the loot... and victory!
The scenario went quite well and we both liked how the pace and tone changed between the before-crash and after-crash phases. I had some worries about a couple of minor details of the mechanics, but Stuart assured me they weren't issues, so I've made no changes, beyond beefing up the xp award for "catching" the satellite. If you have a go at Starfall, please let me know how you get on!
We've both caught the Stargrave bug again and as long as real life doesn't intrude too much we are keen to play more in the new year. I've also had another idea for a custom mission...