The site's writing isn't always that good, alas, and the way that most of the contributors are focussed so much on the US and Japanese markets that they are dismissive of the European gaming scene can be both sad -- almost everything is rubbish in comparison to the blessed NES -- and funny; the idea of using a joystick to play a game and pushing up to jump seems to drive some writers into paroxysms of confusion and fury for some reason.
Flaws aside the site is doing something no one else is and it's easy to get lost for hours reading about old games, then following links to other articles, then following even more links to even more articles, and oh look, it's three in the morning and you still have eight tabs open. Oops.
Operation Darkness had I not been reading the site over breakfast.
It's a turn-based tactical combat game -- they tend to be called "tactical rpgs", probably because of the influence over the genre of Final Fantasy Tactics, but I think they're closer to football management sims -- set during an alternative World War II in which immortal werewolves fight for the Allies against the Axis forces and the vampire cult that aids them.
That would be enough for some developers, and I'm sure you could get a good game out of that, but it wasn't enough for Success Corporation, oh no. The rag-tag group of misfits put under the player's control in this game not only contains werewolves but also features pyrokinetic young women, Frankenstein's monster, Abraham Van Halsing's grand-daughter, a direct descendant of Sir Lancelot, Jack the
I don't even care what the game is like; the bonkers audacity of putting that cast in that setting is enough to win me over. In the past few days I've been planning a follow-up to the World War Cthulhu game I ran earlier in the year and I've also been thinking of running Pelgrane Press' upcoming Dracula Dossier at some point; as of this morning I'm now thinking of mixing the two together to see what happens.