Friday, July 04, 2025

Mission: The Enemy Within

Another untested and probably insanely unbalanced Stargrave scenario with which you can ruin friendships!

THE ENEMY WITHIN



Alien shapeshifters operate in this sector. Keep your eyes peeled, Mac, they could be disguised as anything.

Why are you looking at me like that, Mac?

Mac?

Mac?


SET-UP

Set up the table as normal. Place terrain, select board edges, and place loot tokens just as in a standard game. Select a Target Point as normal.

Everything is normal.

Except...

SPECIAL RULES

You've got to be flarkin' kidding! On an initiative roll of 8 or 2, the opponent picks one of your crew, who immediately changes into their true form of some nasty gribbly alien thing. Replace the crew figure with a suitable alien model, which will act as normal in the Creature Phase. Any model other than the Captain can be replaced. Any effects or injuries received prior to the change are discarded.

Treat the shapechanger as a Bounty Hunter (p143). In the Creature Phase the alien will act as normal, with one exception; if they were carrying a loot token before they changed, they will attempt to get off the table with it by the fastest and shortest route.

The actual crew member will be found after the game, tied up, gagged, and stuffed in a supply locker back on the ship, but otherwise alive and well. Any special gear they were carrying will be found with them; assume that the shapechanger's strange physiology mimicked any special abilities or gear.

Option 1 - Trust no one! There is more than one shapeshifter in each crew! One will reveal itself each time a 8 or 2 is rolled for initiative. You should probably limit it to only about three per crew, but I can imagine a wild game in which there are a lot more!

Option 2 - I knew this would happen... Each player selects the opponent's hidden alien before the game begins, and in secret. Writing it down on a piece of folded paper for a suitably dramatic reveal seems appropriate.

LOOT AND EXPERIENCE

Loot and experience are scored as normal, with the following additions:
+10xp to the controlling crew when one of its members changes.
+5xp for eliminating the shapechanger if it is was part of the opposing crew.
+25xp for eliminating the shapechanger if it is was part of your crew.

Wednesday, July 02, 2025

I Had the Power (Up)!

On Sunday, I went up to That London to go to the Power Up! exhibit at the Science Museum, prompted by reading about Orlygg's visit... except I didn't go until Monday for unimportant reasons I won't go into.

(I went and ate spicy paneer chapati wraps in the park instead.)

On a scorching day pushing past 35° Celsius, I did what I always used to do on hot summer days, and went into a dark room to play computer games!

This is only half of it!

It's debatable whether Power Up! is truly an exhibit at all, but I don't suppose it matters. For an old fart like me it was an exercise in nostalgia, playing games from my youth on the original hardware, and for youngsters -- of which there were not many, as it was a school day -- it's an opportunity to see where computer games came from, and that there is fun to be had with the older systems.

This was a pleasant surprise. A version of this -- I think the Mark 6 -- was my first console.

It was £12 for a day pass, which isn't terrible for a London museum and by my rough count I played around 27 games, so that's money well spent I reckon. Yes, I could emulate all of them, but it was good to play on the original hardware and I got the chance to handle some consoles I have never seen in the flesh before, like the 3DO, NeoGeo, or WiiU; there is something of a thrill to experience them for the first time, but perhaps I'm just a big saddo.


Aside from the N64 controllers almost all having that distinctive loose thumbstick, all the hardware was in excellent condition, and I wonder where it all came from. It's a brave collector who would donate their vintage console to be handled by thousands of grubby mitts, and I can't imagine the Science Museum itself has a stack of old SNESes in a back room. That said, the Amiga CD32 had its launch at the Museum, so it's possible that the machine there was indeed owned by them!


I have only a couple of minor criticisms. There were a few notable omissions, such as the PC Engine and any handhelds that weren't produced by Nintendo, and not all of the games were the best showcase of their machines; are we really saying Frogger is the Commodore 64's killer app?

(I would also have loved to see a Wondermega or "tower of power" in the flesh, but those are the nittiest of picks.)

Otherwise, Power Up! is an interesting if superficial look at the history of computer gaming, but also a great day out if you're a fan of computer games.

Arbitrary score: Blast Processing out of MOS6510.

Your humble correspondent, having completed Sonic 2, entirely legitimately, honest.
(And no, no idea what happened to my hair.)

Friday, June 20, 2025

Flute(owar)

Go on then. One more.


The inspiration should be obvious, but in case it's not. That said, I first saw the image in a different context.

#bards #KelvinDrawsThings

Sunday, June 15, 2025

Hold On to Your Potatoes


This is your semi-regular reminder that Temple of Doom is the best one.

#TempleOfDoomIsTheBestOne

Monday, June 09, 2025

Triangle

An attempt to do a picture in the style of Amos Orion Sterns, who did all the class pictures in the LotFP rulebook. Partially successful. Ish.


#bards #KelvinDrawsThings

Saturday, June 07, 2025

I Like Second-Stage-Randomness

There's probably a proper name for this family of mechanics but what I mean by second-stage-randomness is taking a base mechanic that is stable and knowable, and then spicing it up with a layer of random generation. Some examples:

Characters: Everyone knows what a Fighter is, how they work, and what sort of things they can do. But then we modify the Fighter by allowing some randomness in, so then two Fighters may look and act in different ways. Dragon Age and Shadowdark both do this with dice rolls to determine what abilities characters get, from class-specific tables, and I've tinkered with a similar idea myself.

Monsters: The room contains 1d12 orcish Morris dancers! But what if we can roll 1d8 to determine exactly what sort of orcish Morris dancers they are? 13th Age does something like this with its dragons, and there's a similar sort of idea here at I Cast Light! You don't want anything too complicated gumming up play at the table, just a simple modification to the standard monster to stop them becoming too predictable.

(If you're playing a Warhammer-style setting with true Chaos at work you could really lean into this with expanded tables for Chaotic creatures. Maybe even a d1000 table...)

Locations: I've been watching -- but not playing, I don't have the reflexes or time for that -- quite a bit of Nightreign the new Elden Ring spinoff. The game randomly generates some of its content, such as monster placement and type, so that while experienced players will get to know the general shape of the game, there is still some potential for surprises; you may know that it's one of six bosses over in that grove of trees, but which of the six you won't know until you get there. One other thing the game does is reshape the map with a special location that's randomly drawn from a pool; it could be a mysterious city, a snowy mountain, or a volcanic chasm. Players don't know which it will be -- if any; I think there's also a chance of none appearing and the map being "normal" -- until they arrive on the island.

It feels like there should be a way to do something similar in a tabletop role-playing game, although I haven't worked out how yet. You don't necessarily want randomly changing locations on your world map, unless you're using some sort of "chaos zone".

What I like about this sort of mechanic is that while randomly rolling everything can make a game feel arbitrary and meaningless, this gives a stable base but also accommodates an exciting layer of unpredictability. For me it's the best of both worlds, and you can even further adjust it by using bell curve probabilities to make things a bit more predictable.

But not too predictable, eh?

Thursday, June 05, 2025

Recorder

Is the recorder the basic instrument taught in schools around the world, or is that just the UK?


#bards #KelvinDrawsThings

Monday, June 02, 2025

Cymbals

KTANG!


#bards #KelvinDrawsThings

Buy My Stuff! If You Want!

If you want to support my "creative" endeavours you can do so here!

ART AND WRITING COMMISSIONS | ROLE-PLAYING GAMES | MERCH

Art and Writing Commissions:


A full page piece of art like this will cost £50 (GBP):


Larger or more complicated pictures, or with extra processing such as colouring or lettering, will likely cost more. Smaller or simpler pieces will of course cost less. Contact me for details.

(I do sometimes offer the original art for sale. Again the price will vary depending on the status of the original piece, so contact me for specifics.)

You can see (many) more examples of my art here.

I also write (see below)! I don't have a specific page or word rate for writing, but I'm always happy to discuss projects and can give you a quote based on the scope of the work. Let me know!


Role-Playing Games:


Adventure Anthology: Blood: I didn't write this compilation of classic Lamentations of the Flame Princess adventures, but I did draw over 250 new pictures for it! [pdf] [dead tree - Europe] [dead tree - North America]

BEE-WARE!: Non-hostile werewolves just want to be left alone to run their brewing business, except they are werebees. Possibly the highest/worst pun density of all of my books. For Lamentations of the Flame Princess and similar old-school role-playing games. [pdf] [dead tree - Europe] [dead tree - North America]

The Curious Conundrum of the Conflagrated Condottiero: My attempt to emulate a trashy 80's slasher film in the role-playing game format. For Lamentations of the Flame Princess and similar old-school role-playing games. [pdf] [dead tree - Europe] [dead tree - North America]

"This is good. At 20 pages, it strikes a solid balance between substance, procedure and atmosphere. It’s a simple premise, with sufficient elaboration to allow for multiple ways for the scenario to unfold and it does not outstay its welcome. [...] It is a real game, with gameplay, a reason to interact with the town, thought and charm being put into its limited cast of characters. I don’t think this will blow anyone’s mind but its a well-crafted, reasonably tight execution of a horror movie trope, with options for variation and permutation." - Age of Dusk.

The Expiration of Barrington Peake: A (sort of) one page (sort of) dungeon. Pay what you want! [pdf] [dead tree - Europe] [dead tree - North America]

Fish F**kers: Fish people and the awful humans that exploit them. Doing my bit to undo Lovecraft's icky legacy. For Lamentations of the Flame Princess and similar old-school role-playing games. [pdf] [dead tree - Europe] [dead tree - North America]

Green Messiah: The Colour Out of Space, except it's also Superman's origin, plus a bit of Swamp Thing and Invasion of the Body Snatchers. For Lamentations of the Flame Princess and similar old-school role-playing games. [pdf] [dead tree - Europe] [dead tree - North America]

"Well written, well presented, Green Messiah is one of the more engaging releases from Lamentations of the Flame Princess for quite some time. Not a little ridiculous, Green Messiah is an entertaining and fun scenario." - Reviews from R'lyeh.
Magic Eater: I tried to write an adventure about taking on a mundane gang of bandits, except I added a weird cult and a superpowered glutton. For Lamentations of the Flame Princess and similar old-school role-playing games. [pdf] [dead tree - Europe] [dead tree - North America]

"While I could (and will) kvetch that there is room for improvement in how the defenders are organized, this is at its core, a solid f*****g adventure, with a delightfully puerile Lotfp twist at the end. Open-ended, varied and challenging, that’s what we like to see." - Age of Dusk.

Midvinter: It's, um, mid winter in seventeenth century Sweden, and the players are invited to a special celebration. Vaguely inspired by the film Midsommar, but not a lot like it, because I hadn't seen it at the time. For Lamentations of the Flame Princess and similar old-school role-playing games. [pdf] [dead tree - Europe] [dead tree - North America]

More Than Meets the Eye: The players stumble into a conflict between rival factions of mimics. A very short adventure for Lamentations of the Flame Princess and similar old-school role-playing games. [pdf] [dead tree - Europe] [dead tree - North America]

The Seed: Psychic Doomsday Cultists Semi-Accidentally Summoned an Alien Machine That Is Eating the World and Shitting Out a New One! As "featured" in The New Yorker, my contribution to the Manifestus Omnivorous project. More or less systemless, but easy enough to run with the role-playing game of your choice. [pdf]

Strict Time Records Must Be Kept: The player-characters are poisoned and dropped into a house full of tricks and traps to try and find the antidote before they die a messy death. Zero attempt at realism, maximum effort at fun. For Lamentations of the Flame Princess and similar old-school role-playing games. [pdf] [dead tree - Europe] [dead tree - North America]

Strict Time Records Must Be Kept is quite good, exudes a sense of menacing fun, strikes a balance between spectacle and gameplay and contains ample handholds that render the whole easier to play. [...] If you are trying to be Not Your Grandfather’s DnD, you must illustrate what Not Your Grandfather’s DnD is about, and STRMBK does so with confidence, gusto, and charming malevolence." - Age of Dusk.

Terror in the Streets: You can't do murder mystery adventures in D&D, apparently! Well, no one told me. Children are going missing in Paris in 1630; can your players solve the mystery against a backdrop of political and religious unrest, and the machinations of Cardinal Richelieu? For Lamentations of the Flame Princess and similar old-school role-playing games. [pdf] [dead tree - Europe] [dead tree - North America]

"Let there be no doubt that Terror in the Streets is a work of profound genius and skill." - Reviews from R'lyeh.
"Terror in the Streets is a well written, well presented scenario that is probably a lot of fun to play. I can think of no better compliment." - Grognardia.

BIG Terror in the Streets: As above, but in a big cardboard box with a map, handouts, paper miniatures, a special d6, and a supplementary book of adventures, Huguenauts and Other Distractions. For Lamentations of the Flame Princess and similar old-school role-playing games. [pdf - Huguenauts] [box - Europe] [box - North America]

Winnie-the-Shit: A blatant cash-in on the source material's entry into the public domain, mashed up with Animal Farm -- not that one -- and The Island of Doctor Moreau for a mini wilderness crawl. For Lamentations of the Flame Princess and similar old-school role-playing games. [pdf] [dead tree - Europe] [dead tree - North America]










Merch:


I have a selection of clothes, stickers, and the like for sale at both RedBubble and Threadless. I think I get a tiny bit more of the proceeds from the Threadless stuff, but there is a wider variety of items at RedBubble. The choice is yours!

Monday, May 26, 2025

Alphorn

I drew another bard!


I feel like I'm getting closer to what I see in my mind's eye with this one. Not quite, but getting there. #bards #KelvinDrawsThings

Saturday, May 24, 2025

Lute

I drew a bard!


I'm still (re)finding my feet, and there are some old bad habits in there, but I'm enjoying drawing again. #bards #KelvinDrawsThings

Wednesday, May 21, 2025

4000ad

I've been looking through my 2000ad collection* and I thought I'd highlight this one: Prog 2000, released in December 1999 as a double celebration; a big end-of-year special, and a semi-surprised "Crikey!" that 2000ad lasted up to, well, 2000AD, when pretty much every other British comic -- aside from stuff like The Beano or Commando that will likely survive the heat death of the universe -- had folded years before.

This is more properly Prog 1173.5 -- the "real" Prog 2000 would come in 2016 -- but given the date of publication, I can understand why they would jump the gun. This started** a tradition of big end-of-year specials that were numbered by year until 2016 when they switched to the weekly numbering, so there were also two 2001s, two 2002s, and so on.

Still with me?

I don't get many of the weekly issues these days but I always pick up the big end-of-year specials, and I think this first one is one of the best. As a look back at the glory days of the comic, they managed to bring back some big name artists who had long before departed for the US comics industry. There's a cover from Brian Bolland -- who apparently "enthusiastically agreed" -- Dave Gibbons coming back to draw a Rogue Trooper -- sort of -- story, Kevin O'Neill returning for the final episode of the batshit insane Nemesis the Warlock, and Mike McMahon and Cam Kennedy on the two Judge Dredd stories.

Aside from the "old" superstars, you've got incredible detailed black and white art from Kev Walker on ABC Warriors, the underrated Simon Fraser on Nikolai Dante, the genius Carlos Ezquerra on Strontium Dog, glorious painting from Greg Staples on Sláine and Simon Davis on Sinister Dexter, and Mark Harrison's impossible*** paint/digital hybrid art on Glimmer Rats.

Not every story is good, as such, but it all looks amazing, and is probably the most consistently good-looking of the specials.

Here, have a look:

Mike McMahon:
Dave Gibbons:
Kev Walker. Good gosh, look at it:
Simon Fraser. Most of this story is a sex scene, and I try to keep this blog relatively family friendly, so you get crying in the rain instead:
Carlos Ezquerra, experimenting with some slightly dodgy 1999 computer effects:
Greg Staples. This is a weekly comic, remember:
Simon Davis, ditto:
Kevin O'Neill, the only person to have his entire art style banned by DC Comics. Their loss:
Mark Harrison, the same one who drew "The Travellers" in White Dwarf, engaging in some sort of sorcery:
Cam Kennedy:

Not bad for £3.95 Earth money!

*(It's not much of a collection; a few issues from when I was reading the weekly comic, and every end-of-year special since 2000.)

**(There had been the traditional British Christmas annuals -- different to US comic annuals -- but those stopped in the 1990s... except they did an annual in 2025, in addition to the special, just to confuse matters.)

***(I can't work out how he did it in 1999, anyway.)

Monday, May 19, 2025

Most Wanted

If anyone out there has unwanted copies of any of these books, I am willing to pay a fair -- as in, not absurdly inflated collector numbers -- price for them. Let me know!