I'm Kelvin Green. I draw, I write, I am physically grotesque, and my hair is stupid.
Monday, February 23, 2009
Enough Now
Right, now that Heath Ledger has won everything, can the ridiculous hype stop? Or are we angling for a posthumous knighthood too?
Saturday, February 21, 2009
Your First Band and Album Sleeve...
Here are the rules:
1 - Go to Wikipedia. Hit “random”
or click http://en.wikipedia.org/wiki/Special:Random
The first random Wikipedia article you get is the name of your band.
2 - Go to Quotations Page and select "random quotations"
or click http://www.quotationspage.com/random.php3
The last four or five words of the very last quote on the page is the title of your first album.
3 - Go to Flickr and click on "explore the last seven days"
or click http://www.flickr.com/explore/interesting/7days
Third picture, no matter what it is, will be your album cover.
4 - Use Photoshop or similar to put it all together.
5 - Post it to FB with this text in the "caption" or "comment" and TAG the friends you want to join in.
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This is a Fakebook meme originally, but it's posted here because Rol linked to here from his blog. As Rol says, I did cheat a little in that the third image I found was smothered in text, so I went for the fourth. Oddly enough, I used to live just a few minutes down from the Island Station Power Plant.
Just to be clear, I'm not claiming ownership of the image. The original picture is called "Undressing an Indio" and was created by Baba G.
Friday, February 20, 2009
Little Fluffy Clouds
Did it occur to anyone that the reason that so much fuss is being made over the new opening credits for The Simpsons is because the twentyish minutes immediately after haven't been worth talking about for, ooh, about five years?
Tuesday, February 17, 2009
Mister Blobby
A few years ago, I'd almost given up on video games. The whole industry seemed to have devolved into an absurd graphics arms race, and gameplay didn't so much take a back seat, but got forced to the back of the bus to that manky seat with all the dried chewing gum and bogeys stuck to it. Every game seemed to be a World War II first person shooter, a Japanese-style role-playing game, or a sports title. A tiny number of genres dominated, as the big publishing companies saw what was popular and pumped out more of the same. This has always been a problem in the industry, as all the beat-em-ups and scrolling shooters in the 16-bit era prove, but as games got more elaborate, we saw the disappearance of those bedroom programmers who just had an idea for a fun gameplay mechanic and built an entire title around it, whether or not it would sell.
And then came Katamari Damacy. Presentation aside, it could easily have been a £2.99 Commodore 64 release. It's got a unique central mechanic, and the rest of the game is there to serve and embellish that. It's a game for gaming's sake, and I loved it to bits. I bought the sequel, and loved that too. Then came the Wii, and Nintendo's new approach of "sod the graphics, let's make games fun again" and after almost putting video games away forever, I'm back in. I was waiting for Katamari Wii; the philosophies match up, and anyone who's played the rolling ball levels on Super Mario Galaxy knows that the game could work well on Wii, but it was not to be. Instead the Firebomb360 got a half-hearted sequel and Wii owners got nothing.
Until de Blob. It's definitely a post-Katamari game, and probably wouldn't exist without that title; they look very similar, and have the same sort of almost-therapeutic feel to the play. The purity of the game's philosophy is also similar; while there's a token plot*, it's all about the fun of the mechanics, of just playing the game for its own sake. It's not a clone of the earlier title, however; the central mechanic is quite different, based on colour rather than mass, and with the ideas of colour mixing, patterns, and combinations thrown in, it's even a bit more complex than Katamari, although just as intuitive in its own way. The control scheme is by necessity different to the earlier game, and doesn't borrow from Super Mario Galaxy either, presenting a new take which works well and makes good use of the Wii's unique controls.
The graphics aren't groundbreaking, but that's not the point, and the central conceit of painting colours back into a grey world works very well. The music isn't as manic and varied as the wonderful Katamari tunes, but it is a good fit for the game, and quite cleverly associates different sounds with different colours, making the soundtrack somewhat interactive, as (for example) the doo-wops accompanying de Blob as he (literally) paints the town red give way to some freestyle scratching if he turns brown and starts daubing things in that colour.
(As an aside, I'm not sure if there's not something slightly racist about associating the colour brown with "urban" sounds, but perhaps I'm reading too much into it.)
It's not as refreshing as Katamari, but de Blob is nonetheless a very welcome reminder of games-as-games, which is surely why we play these things in the first place, and is a good fun game in its own right. There's lots of replay value in the various unlockable levels and secondary play modes, and it looks to have a decent multiplayer mode, something the Katamari series lacked. All in all, it's a very solid title, and a worthwhile purchase for any Wii owner.
*There is a political edge to the plot, with much talk of revolutionaries and an oppressive police state, and the central conceit of graffiti as a form of protest. There's no real depth to it, but unlike Katamari, the plot is at least about something.
-----
In other news, I started my new job this past Monday. It's not that different to my old job, and it's in the same office, and technically it's a promotion, but I had to apply and interview for it, so it's all a bit strange and unusual.
And then came Katamari Damacy. Presentation aside, it could easily have been a £2.99 Commodore 64 release. It's got a unique central mechanic, and the rest of the game is there to serve and embellish that. It's a game for gaming's sake, and I loved it to bits. I bought the sequel, and loved that too. Then came the Wii, and Nintendo's new approach of "sod the graphics, let's make games fun again" and after almost putting video games away forever, I'm back in. I was waiting for Katamari Wii; the philosophies match up, and anyone who's played the rolling ball levels on Super Mario Galaxy knows that the game could work well on Wii, but it was not to be. Instead the Firebomb360 got a half-hearted sequel and Wii owners got nothing.
Until de Blob. It's definitely a post-Katamari game, and probably wouldn't exist without that title; they look very similar, and have the same sort of almost-therapeutic feel to the play. The purity of the game's philosophy is also similar; while there's a token plot*, it's all about the fun of the mechanics, of just playing the game for its own sake. It's not a clone of the earlier title, however; the central mechanic is quite different, based on colour rather than mass, and with the ideas of colour mixing, patterns, and combinations thrown in, it's even a bit more complex than Katamari, although just as intuitive in its own way. The control scheme is by necessity different to the earlier game, and doesn't borrow from Super Mario Galaxy either, presenting a new take which works well and makes good use of the Wii's unique controls.
The graphics aren't groundbreaking, but that's not the point, and the central conceit of painting colours back into a grey world works very well. The music isn't as manic and varied as the wonderful Katamari tunes, but it is a good fit for the game, and quite cleverly associates different sounds with different colours, making the soundtrack somewhat interactive, as (for example) the doo-wops accompanying de Blob as he (literally) paints the town red give way to some freestyle scratching if he turns brown and starts daubing things in that colour.
(As an aside, I'm not sure if there's not something slightly racist about associating the colour brown with "urban" sounds, but perhaps I'm reading too much into it.)
It's not as refreshing as Katamari, but de Blob is nonetheless a very welcome reminder of games-as-games, which is surely why we play these things in the first place, and is a good fun game in its own right. There's lots of replay value in the various unlockable levels and secondary play modes, and it looks to have a decent multiplayer mode, something the Katamari series lacked. All in all, it's a very solid title, and a worthwhile purchase for any Wii owner.
*There is a political edge to the plot, with much talk of revolutionaries and an oppressive police state, and the central conceit of graffiti as a form of protest. There's no real depth to it, but unlike Katamari, the plot is at least about something.
-----
In other news, I started my new job this past Monday. It's not that different to my old job, and it's in the same office, and technically it's a promotion, but I had to apply and interview for it, so it's all a bit strange and unusual.
Labels:
de Blob,
I review computer games,
Nintendo,
Wii
Sunday, February 01, 2009
Newsflash: Metaphors Are For Stupid People
From the Radio Times, on Being Human:
"The metaphor of werewolves, ghosts and vampires as outcasts from society works well, although Toby Whitehouse is surely good enough to cast away that crutch and write about real people."
Wednesday, January 14, 2009
Just Because I Can
Labels:
Carcosa,
dinosaur,
Fight On,
stuff that I drew
Sunday, January 11, 2009
Relative Dimensions

I would get the mini-Cyberman anyway, but the little super-deformed skeletal astronaut is wonderful.
Saturday, January 10, 2009
Things I Never Knew, part 1
I've often wondered (because I am sad like that) how film-makers come up with the names of their characters, particularly in action movies. I wondered if there was some focus group coming up with tough, macho style names to attach to the latest Van Dammage feature, or whether it's picked at random from the phone book.
Well, apparently, to legally use a name in a film, there either have to be no examples of that name in the US national phone directory, or at least five examples. I assume this only applies to American films.
Well, apparently, to legally use a name in a film, there either have to be no examples of that name in the US national phone directory, or at least five examples. I assume this only applies to American films.
Friday, January 02, 2009
In No Particular Order
I'm a bit behind here, but Pro Evolution Soccer on Wii is the best footie game since Sensi. Since the death of that venerable franchise, I'd basically been making do with the playable but dull FIFA and had been avoiding the Pro Evo series for no good reason; particularly foolish given the consistently good reviews bestowed upon the franchise. The clever new control system of the Wii version got a lot of attention, but still I resisted, until it was forced under the tree at Chrimble. It turns out to be quite brilliant. It plays completely differently to any footie game I've ever seen (but doesn't have to; it can be played in a bog-standard Fifa way if you want, but you're missing out) in the sense that you really do control an entire team rather than just one player. In the majority of these games, you have to rely on the AI to back you up when you go for a run, or try to put a cross into the box, but in Pro Wiivo, you can move any team member into any position on the field, make them move where you want, and so on, and it's nothing short of revolutionary. What Konami have done, essentially, is take the environment of a real time strategy game like Command & Conquer and slap it onto football, and it works wonderfully. And at £13 from Amazon (likely cheaper elsewhere too), it's also a bargain. I'm not very good at it as yet, but I'd be up for an online match; my Wii number is 7714 7295 2393 7107.
ITV are trumpeting their snagging of the FA Cup broadcast rights with plenty of billboard advertising. It's all macho nonsense based around an "in the FA Cup, all men are equal" tagline, and one of the posters shows a fireman competing with a Manchester United player for a header; it's a clear reference to the previous round where a postman knocked the once-mighty Leeds United out of the contest, but the unfortunate implication of the advert is that a man who every day risks his life to save the lives of others is somehow not as worthy as a bloke who's paid millions to run around a field for an hour and a half once a week. Nice work, ITV. Classy.
I have a beard. I had an ill-advised facial growth back in Sixth Form, but it looked like a tuft of ginger pubes and was quite the embarrassment, and I swore never to repeat that mistake, and yet... Back around Chrimble '07, a colleague grew a superb beard, a full-on North Sea fisherman thing, but his missus not-so-subtly suggested that he get rid of it by buying him a shaver as a gift. I detected the beginnings of new winter plumage sometime in November and urged him to keep it this year, pledging that I too would grow a Christmas Beard in support. Meg hated the idea at first, but now has become quite taken with my hirsuteness, and won't let me shave it off. Combine that with the fact that I haven't had a haircut in two months, and I'm starting to look like a feral Geography teacher.
Vimanarama is great fun, and probably the last decent thing Grant Morrison did. It's also the only known instance where a Wikipedia page quotes me. Meanwhile, Brandon Graham ad Corey Lewis are geniuses, even if the former is borrowing liberally from Mitz. Graham's King City is particularly inspirational, and I can't wait to see the second volume; I may give his werewolf porn comic a miss though.
And I was rooting for Paterson Joseph, but this fellow has a definite sense of the eccentric about him, so I think he could work. After all, I thought David Tennant was too young when they announced him, and he turned out okay. Incoming showrunner Steven Moffat's favourite Doctor was Peter Davison, again a youngster at the time, and he seems to have a good idea of how to make the young-but-impossibly-old thing work. All that said, I am a tiny bit worried that the producers will try to twist the show to make it more youth-friendly, but I'll give them the benefit of the doubt.
ITV are trumpeting their snagging of the FA Cup broadcast rights with plenty of billboard advertising. It's all macho nonsense based around an "in the FA Cup, all men are equal" tagline, and one of the posters shows a fireman competing with a Manchester United player for a header; it's a clear reference to the previous round where a postman knocked the once-mighty Leeds United out of the contest, but the unfortunate implication of the advert is that a man who every day risks his life to save the lives of others is somehow not as worthy as a bloke who's paid millions to run around a field for an hour and a half once a week. Nice work, ITV. Classy.
I have a beard. I had an ill-advised facial growth back in Sixth Form, but it looked like a tuft of ginger pubes and was quite the embarrassment, and I swore never to repeat that mistake, and yet... Back around Chrimble '07, a colleague grew a superb beard, a full-on North Sea fisherman thing, but his missus not-so-subtly suggested that he get rid of it by buying him a shaver as a gift. I detected the beginnings of new winter plumage sometime in November and urged him to keep it this year, pledging that I too would grow a Christmas Beard in support. Meg hated the idea at first, but now has become quite taken with my hirsuteness, and won't let me shave it off. Combine that with the fact that I haven't had a haircut in two months, and I'm starting to look like a feral Geography teacher.
Vimanarama is great fun, and probably the last decent thing Grant Morrison did. It's also the only known instance where a Wikipedia page quotes me. Meanwhile, Brandon Graham ad Corey Lewis are geniuses, even if the former is borrowing liberally from Mitz. Graham's King City is particularly inspirational, and I can't wait to see the second volume; I may give his werewolf porn comic a miss though.
And I was rooting for Paterson Joseph, but this fellow has a definite sense of the eccentric about him, so I think he could work. After all, I thought David Tennant was too young when they announced him, and he turned out okay. Incoming showrunner Steven Moffat's favourite Doctor was Peter Davison, again a youngster at the time, and he seems to have a good idea of how to make the young-but-impossibly-old thing work. All that said, I am a tiny bit worried that the producers will try to twist the show to make it more youth-friendly, but I'll give them the benefit of the doubt.
Labels:
Doctor Who,
I review computer games,
Nintendo,
Pro Evo,
Vimanarama
Eins Zwei Drei
By the hairy chin of Odin, it's been a while. Apologies. I'm sure there's something worth reporting, but I'll have to have a think about it. Tomorrow. In the meantime, this is what's making me happy right now:
Middle-aged German car designer fights multiple copies of himself using his powerful kung-fu. This is the kind of thing I missed when I lived in America; apart from during the Superbowl, they don't tend to do funny or clever adverts over there. Then again, I'm not entirely sure how the "beat yourself" message directly relates to the car being sold.
Middle-aged German car designer fights multiple copies of himself using his powerful kung-fu. This is the kind of thing I missed when I lived in America; apart from during the Superbowl, they don't tend to do funny or clever adverts over there. Then again, I'm not entirely sure how the "beat yourself" message directly relates to the car being sold.
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