I played a couple of sessions of the Alien role-playing game over the past couple of weeks.
Well, not exactly.
I played a couple of sessions of the Space: 1999 role-playing game.
Well, not exactly.
What in fact happened was Stuart ran a Space: 1999 adventure using the Alien system, and it was good fun. I've always enjoyed the late-period Gerry Anderson series -- although I think UFO is better -- so it was fun to play around in that setting, just before the Moonbase Alpha accident that kicks the series off. The Alien ruleset -- derived from one of my favourites, Mutant Year Zero -- is quite good too, and worked well for the relatively low-tech world of 70s UK science fiction TV. It does tend towards horror and stress -- as you'd expect -- so it created a bit of a different tone for Space: 1999, perhaps the sort of thing you'd get if the series had been made in 1985 rather than 1975.
I'm not sure I have any interest in Alien itself as a game setting, but the system seems flexible and applicable for all sorts of things. I wonder how it would handle the Cthulhu Mythos?
Hmm...
Stuart's summary of the first session is here, and the second here.
I love that your team had to make sure you weren't dealing with a xenomorph before you could decide on a course of action...! :)
ReplyDeleteWell, let's just say that one of the team didn't fully grasp that although we were using the Alien rules, we weren't playing Alien...
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