Saturday, July 04, 2015

In the Grim Darkness of 2015 There Is Only (Edition) War

In a bold move that is quite uncharacteristic of a company that has made a business plan of biennial releases of nigh-identical rulesets, Games Workshop yesterday rebooted its Warhammer fantasy wargame as Warhammer: Age of Sigmar and the reaction has been fascinating. I'm used to seeing edition wars in role-playing game conversations -- well, in conversations about Dungeons and Dragons for the most part -- but GW gamers tend to grumble a bit about new editions then buy everything anyway; those that don't go and play older editions or other games and leave the discussion. This time it's been a bit different.

Early on there were rumours that the game would be using circular bases as standard, although the square bases of the previous editions would remain legal. This seemed to be the worst news ever according to a lot of the online fans although I couldn't see that it would make much difference, but then I haven't played since about 1998 so I may have missed a particular subtlety.

The bulk of the rules for the new game were released yesterday and confirmed that yes, circular bases were in, so I imagine that there has been much gnashing of teeth and pulling of hair around the world. The rules do seem to be somewhat incomplete; the basic game mechanics seem to be there and GW has released free rules updates for its existing model range for the new game, but there does seem to be a gap in terms of how the models work in the new game.

With the Age of Sigmar boxed set the expectation seems to be that you have enough rules material to use the contents of the box; here are the rules for twenty chaos warriors because twenty chaos warriors came with the game. Fair enough, that makes sense. It gets more complicated once you look outside the box, at existing armies; if you want to use your orcs -- or Orruks™ as they are called now -- then you have rules for them, but how many units of orc boyz can you field? How many troll mobs can you bring to a battle? That bit isn't clear and it seems to be driving the fans insane.

My assumption is that at some point a standalone rulebook will be released and army building mechanics will be included, but perhaps GW should have given some idea of how it would work, or provided a basic version; as it stands they've left players of older armies with just enough information that they know they haven't been abandoned but not enough to know how to play the new game, and I can understand why that's frustrating, but perhaps not to the level of the frothing mania I've seen online in the past couple of days.

Perhaps the oddest revelation of the past few hours is that the rules contain stuff like this:

This sort of thing is common in board gaming -- "the player with the pointiest ears goes first" --and was also a frequent occurrence in the days when Warhammer was called Warhammer Fantasy Battle. These days there are remnants of this approach in the animosity rules for orcs or the way goblin fanatics work, but in general the sense of humour and fun has been ground out of GW games over the years so it is a surprise to see it return, and in a major release. It's been a nasty surprise for the same sort of people who think circular bases are the work of Satan Slaanesh, but it's a pleasant surprise for me, as I miss the days when ork vehicles really would go faster if you painted them red.

I find myself quite optimistic about this new edition of the game. The idea seems to be simpler rules and smaller and more affordable armies and as someone who got priced out of Warhammer in the previous century, that's a move I welcome. The release of free rules is something to be applauded even if everyone else has been doing it for a while and there is a certain level of bravery in such a sweeping reboot of the ruleset from such a conservative company, and I feel that should be encouraged.

Yes, it is a shame that the old setting is gone, but the game world GW has been pushing for the last couple of decades isn't the one in which I've been playing so I'm not too bothered. If I were a fan of the previous edition of the rules I could be miffed that they've been scrapped but if I were such an adherent, there's nothing stopping me from playing an older edition.

This looks like a version of Warhammer that I can not only afford but that looks fun to play, and so I find myself interested in the game for the first time in a couple of decades. I don't know what GW considers to be the criteria for a successful product launch, but it works for me.


  1. This one snuck up on me. I've got my Lizardmen and Bretonnians gathering dust and awaiting inspiration. All on square bases, mind you...Interesting that Mantic is launching Kings of War 2.0 in August, which will include lists for reptile dudes and feudal hosts.

    1. I think it's worth a bash at some point, to see how it goes. Both the Bretonnians and Lizardmen have some fun special rules.