Sunday, February 19, 2023

GREENROBES

GREENROBES, so healthy: Armour 14 (as leather), Move 120', 2* Hit Dice, 9hp, two-handed sword 1d10, Morale 9, Number Appearing 1d3. Half damage from bludgeoning or crushing weapons.

GREENROBES are, guess what, malevolent -- possibly fey -- spirits that take the form of floating, ragged monk-like robes. Cruel and mischievous, they delight in capturing and murdering sentient beings. They favour large two-handed swords, as they think they look cool. They have no physical form beyond the robes themselves; as such they are very quiet -- they surprise unaware opponents on 1-3 -- except when they communicate with each other, which they do in howls and moans.

A GREENROBE can, instead of attacking, touch another being and heal 1d4 hit points. GREENROBES can, um, touch themselves.

GREENROBES are not undead, although they seem similar, and are intelligent and spiteful enough to pretend to be in order to trick, for example, clerics into wasting their turning abilities. Bastards.

GREENROBES obey the howling, moany, commands of higher-ranked *ROBES, and can order REDROBES and YELLOWROBES about.

2 comments:

  1. Are there ULTRAVIOLETROBES, unseen to human eyes, that are actually ordering all the other *ROBES about?

    ReplyDelete