Thursday, July 25, 2024

Peter Hook Spambot Carnival EX Plus α

The Acorn Afloats, and so I must answer, albeit a month later.

PETER HOOK, aka PETER THE HOOK, aka HOOKY PETE, aka the SOUL FISHER: Armour 14 (as leather), Move 150’, 2* Hit Dice, 9hp, Big Chuffing Hook 1d10, Morale 6, Number Appearing 1. Immune to non-magical damage and weapons.

PETER HOOK may have been a man once, in the distant past, or perhaps was some sort of pixie or sprite, but is now a cruel and predatory spirit. He sneaks into your home at night and, if you sleep with your mouth open, he reaches in with his big shiny fish hook and snatches out your soul! You live, but as a cold, flat, emotionless robot-shark person, perfect for a job in the financial sector.

PETER HOOK keeps the souls in jars and then trades them for trinkets, the sort of garish junk you find in seaside shops; the tackier, the better for PETER HOOK.
  • Very quiet: effective Stealth of 3 in 6 (LotFP rules) and surprises on 1-4.
  • Immune to non-magical damage and weapons.
  • Sees perfectly well in the dark.
  • Can open any door or window using his hook (see below).
  • Cannot cross a line of salt.
  • Cowardly, and must make a Morale check if discovered sneaking about, or if attacked.
  • Knows all the entities that desire souls, and how to contact and find them.
The Soulless: Those with their souls taken by PETER HOOK have Charisma and Wisdom scores of 0, or the lowest possible value, if your game doesn't like 0 statistics. If the soul is recovered, it can be "drunk" to restore the original values. Can you drink someone else's soul and get their statistics? Try it and find out!

Peter's House: A green wooden door you don't notice unless you concentrate. Perhaps it's down an alley, perhaps it's in the corner of a garden wall, perhaps it's in your house! The door leads through interdimensional space to a cramped grotto packed full of soul jars and PETER HOOK's assorted trinkets, few of which have any value; there is a 1 in 12 chance of finding a single normal treasure item, generated as you like.

Peter Hook's Hook: A huge, shiny fish hook. It's an Oversized item, a two-handed weapon, and counts as magical for the purposes of damage immunities. Anyone but PETER HOOK finds it unwieldy and has a -2 penalty to attack rolls, and only PETER HOOK can use it for fishing souls. The hook also picks any door or window, even magical locks.

And for Troika! and similar games of fantasy fighting:

SKILL 8 (10 for sneaking purposes)
STAMINA 8
Initiative 1
Armour 0 (but immune to non-magical damage)
Damage as Greatsword

The Soulless: Victims have a LUCK of 0 and can never regain LUCK by normal means, although a generous Referee may allow magic items to provide a boost.

Peter Hook's Hook: Two-handed; counts as magical for purposes of damage immunities; imposes a -2 Attack Skill penalty to anyone but PETER HOOK; unlocks any door or window, even those sealed with magic.

2 comments:

  1. The Heretic25/7/24 3:19 pm

    What, he doesn't have a sonic attack? Blasphemy!

    ReplyDelete
  2. Love it! And the utility of the hook is really great, feels very Disney to pick a lock with that hook!

    ReplyDelete