Sunday, October 06, 2013
The Enemy Within II: Enemy Withiner
With Pathfinder behind us until we have a mental lapse and decide we want to do some more swords and mathery, my group started playing The (New) Enemy Within yesterday with me taking on the GM duties. It's a strong campaign with lots of interesting twists and turns and some exciting set pieces so I think it will be a lot of fun, but it's got a bit of a clumsy beginning, an odd mix of railroad -- you must investigate the disappearances at the docks! -- and sandbox -- here are four billion clues and NPCs; you sort through them! -- but with a little bit of effort and a sporting approach from my players -- recognising that if they don't pursue the thread there won't be a campaign to play -- things seem to have got off to a good start.
The campaign was written for the third edition of Warhammer Fantasy Roleplay but we're playing it with the second edition and I've been converting things on the fly; so far this hasn't been a problem as the book is rather light on actual rules and for a game full of funny dice and odd resolution mechanics, WFRP3 is quite easy to convert back to the earlier edition. Behold!
Quick and Dirty WFRP3 to WFRP2 Conversions:
As a general rule of thumb, multiply a WFRP3 statistic by ten to get the WFRP2 value, use Strength for Weapon Skill and Agility for Ballistic Skill, use Soak Value as Armour Points, and transfer Wounds over as they are. Skills and talents aren't an exact match but you should be able to get close enough; it may be that the resulting WFRP2 character will have abilities they shouldn't have by standard construction rules but I don't tend to worry about that sort of thing.
We play again on Friday; the player-characters have picked up some clues and have a number of theories about the disappearances, and have even made a new friend. As might be expected, I ended the game session with the cheerful news that said friend has gone missing.