Monday, March 11, 2024

REDBOX MUSCLE WIZARD

Muscle Wizards are ace. Redbox Hack is ace. So here's a Muscle Wizard for Redbox Hack.

The Muscle Wizard was, I think, first birthed by Monstrous Television and then further developed and remixed by Basic Red, Ten Foot Polemic, and Goblin Punch.

Basically, I am very late to the party.

MUSCLE WIZARD

You are a wizard, but instead of learning magic through arcane study, your awesome power derives from your extreme muscularity. Books are for nerds. Armour is for nerds. Even weapons are for nerds. All you need is confidence, muscles, and lots of oil.

LIMITATION: PUMPING IRON

Maintaining your physique requires constant exercise. While others rest you work out, which keeps you nice and fit but the combination of increased endorphins and sleep deprivation makes you a bit erratic and strange.

"BONUS" LIMITATION: (POSING) OIL AND WATER DON'T MIX

You may never borrow a Cross-Class Talent from the Magus, nor may they borrow from you, but don't worry, you can still be friends.

FIVE TALENTS

ALWAYS AWESOME: You are flamboyant and impressive and you treat Showing Off rolls of 7 or less as 8.

CUTTING A PROMO: You have a knack for rambling and borderline nonsensical monologues that can nonetheless entertain and entrance a crowd for a scene, or minutes equal to your Eloquence score if you need a more exact duration.

MAGICO PUUUUUUNCH: You channel your sorcerous power through an unarmed strike, which doesn't have to be a punch! You always cause normal damage, plus anything from Awesome Tokens, and the target must roll Stubbornness versus TN7 or lose their next action as they are swept up in a swirl of magical energy. You must speak the name of the spell as you attack -- and please come up with your own evocative names! -- otherwise your punch is just a normal punch.

PHYSICALLY FIT, PHYSICALLY FIT, PHYSICALLY, PHYSICALLY, PHYSICALLY FIT: You gain a +2 bonus to Armour, Size rolls, and any other rolls involving feats of physical might, except attacks.

QUITE THE FLEX: You flex your mighty thews and in doing so warp reality in your immediate vicinity. You define what is true within a bubble of a radius roughly an arm's length from you, for as long as you gurn and strain. To maintain the flex for an extended length of time -- longer than a short scene, say -- or if you are somehow distracted, you can take a point of damage or roll Stubbornness vs TN 9, your choice.


Appendix MW:

I did have a few more punch spells in my original draft and allowed the Muscle Wizard player to choose which spell was "cast" when they attacked. I realised that this was both making the class more complex than the other RBH classes, and it was making the Muscle Wizard more versatile than the Magus, when they should be more or less equal. So I stripped the other spells out, but I also didn't want to lose them as an option, so here they are:
  • Blast: 2 Damage. A Magus will consider this a grotesque bastardisation of their Talent of the same name. You probably don't care what they think.
  • Confusion: the target rolls Stubbornness versus TN7 or loses their action.
  • Darkness: The target's vision is obscured until they Move.
  • Dispel: A single magical effect or spell is negated for a turn. Permanent effects can be dispelled if you sacrifice an attribute point.

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