Thursday, March 05, 2026

Mission: The Long Way Around

Here's another Stargrave scenario to try out, maybe for fun, probably not for profit.

THE LONG WAY AROUND



Ion storms make descent to the surface difficult. If we get separated, rendezvous at the target location as soon as possible. Be careful.

SET-UP

Set up the table as normal. Place terrain, select board edges, and place loot tokens just as in a standard game. Select a Target Point as normal.

SPECIAL RULES

Where the heck ARE they?!? Each player randomly selects half (round up) of their crew members. These crew members are not set up at the start of the game.

At the start of the second turn and every turn thereafter, before rolling for initiative, each player rolls 1d20 to see if the rest of their crew turns up. On turn two the missing crew appear on 1-5, on turn three they turn up on a roll of 1-10, on turn four they arrive on 1-15, and from turn five onwards they turn up on a roll of 1-19. Set up newly arrived crew members as normal.

Option 1 - Lost Patrol: When missing crew arrive they enter at the centre of a random table edge, which may not be their own!

Option 2 - This feels like more than just bad luck... Rather than choosing missing crew members randomly, each player selects an opponent's missing members.

LOOT AND EXPERIENCE

Loot and experience are scored as normal, with the following additions:
+25xp to a half-strength crew that eliminates a full-strength crew.
+50xp to a half-strength crew that finishes the game without the rest of the crew appearing.