My prediction from the last session was a bit off; Rudiger Adler did not get shot. In fact, he didn't suffer a single injury, but then again all the player-characters did this session was provide security for a noble's garden party, and how dangerous can that be?
Last time, the party got in a scuffle while protecting Clothilde von Alptraum as part of a scheme to draw out some bandits; draw them out they did, and discovered that at least one band seemed to be made up of members of the Averheim city guard, or perhaps the roadwardens; the text of the adventure is a bit unclear on the name of the organisation, which is not ideal in an investigative scenario.
One of the bandits was captured alive -- another escaped, which should keep the player-characters on their toes -- and was taken back to the von Alptraum manor house, where the dwarf Magnar attempted -- torture having been forbidden by Clothilde -- to intimidate him into telling them why he was carrying equipment belonging to the city guard and who he was working for. Alas, Magnar fumbled the interrogation and all he managed to get from the prisoner was a sneer.
Returning to Averheim, the party discovered that their work for the bureaucrat Curd Weiss had been observed by Weiss' employer, Graf Friedrich von Kaufman and, pleased with their success, the Graf met with them to offer them another job. He was planning a garden party for some of his friends and contacts, in order to show off some items acquired in an expedition he'd funded to the Southlands - the Warhammer equivalent of sub-Saharan Africa -- and because of all these rumours of corrupt city guardsman he asked the party to provide security at the event. They would be joined by two other hirelings: the trollslayer Thorek and wood elf Dran Durel.
Aelric was overjoyed to be invited to a high society gathering but crestfallen when he discovered that he was to be hired muscle; this didn't stop him trying his best to ingratiate himself with the assembled nobility. Magnar noted that the party was taking place on the central lawn of a menagerie -- featuring a griffon, a rhinox, and a giant spider, amongst others -- and set about arranging defences. One could argue that Magnar was being paranoid but this is a role-playing game, so of course the monsters were going to get loose.
First though, the nobles had to engage in petty arguments with one another., and Claudia Leitdorf -- a potential heir to the throne of Averland -- excused herself from the party with "a headache". Soon after, an unnamed witch hunter turned up -- worrying Aelric enough that for the first time in the event he kept a low profile -- and caused a great deal of distress for the Light Wizard Mauer, Captain Baerfaust of the city guard, and von Kaufman himself, before leaving in as abrupt manner as she arrived. Baerfaust left the party in the witch hunter's wake and Mauer left after a blistering row with von Kaufman over some of the artefacts brought back from overseas.
To break the tension somewhat, Amalie, one of the ladies-in-waiting, suggested a game of hide-and-seek in the nearby hedge maze; Magnar again assumed the worst and insisted on following her into the maze and standing guard, although she did at least manage to convince the taciturn dwarf to stay quiet and hide around a corner so he wouldn't spoil the game.
The griffon somehow got out of its cage -- surprise! -- and plunged into the maze looking for its dinner. There was also a great explosion -- this came as more of a surprise -- and von Kaufman's exhibit of exotic treasures was engulfed in a cloud of acrid smoke. Magnar stayed where he was while Rudiger and Thorek rushed into the maze to attempt to rescue the people within. Meanwhile, Aelric and Dran Durel set about rescuing those caught in the explosion.
Once again we were reminded that Warhammer Fantasy Roleplay is not Pathfinder as the griffon almost killed Magnar and Thorek -- only the expenditure of Fate Points saved the two dwarfs -- but Rudiger managed to escape unscathed through the perspicacious decision to hide and crawl away when he saw the trollslayer cartwheeling through the air, blood and fluids spewing from his open belly.
Baerfaust's guardsmen arrived at last -- having been barred from the event by von Kaufman -- and finished off the griffon, and although von Kaufman's falconer and another noble's jester had been eaten by the beast, and Clothilde's bodyguard was killed in the explosion, the Graf thanked the player-characters for doing their best to save everyone.
This chapter had its challenges as a lot of it involved non-player-characters talking to each other, and there's always a danger with that of excluding the players; I hope I managed to avoid the worst of that although it did feel at times as if I was performing a one man show. The maze set-piece is also tricky as it's a bit clumsy and slow as written; I decided to make it a bit more abstract in order to speed it up and I think it worked a bit better.
Next time: the aftermath of the party and further investigations into the identity of the Black Hood.
I'm Kelvin Green. I draw, I write, I am physically grotesque, and my hair is stupid.
Tuesday, October 22, 2013
Worst Garden Party Ever
Labels:
stuff that I drew,
The Enemy Within II,
WFRP
Monday, October 14, 2013
Rain Rain Go Away
Last time, the elf Aelric Shadowstar, the dwarf Magnar, and the human rogue Rudiger Adler mooched around Averheim's dock district, looking for the plot. In doing so they uncovered gossip about subjects as diverse as a new crime boss, possible war in the north, and a hunchbacked mutant stalking the docks. They also beat up a teenage pickpocket and discovered the body of a murdered criminal; they decided to keep watch near the corpse in the hope that the killer would return, which would have been a good idea had they not spent the evening getting drunk. As a result they each closed their eyes -- just for a little bit, mind you -- only to wake up a few hours later, covered in morning dew, curled up next to a murder victim, and with a small crowd looking on.
This is why we love Warhammer Fantasy Roleplay.
At some point Aelric remembered he had the use of an actual house, with proper doors and windows and everything, so the party stopped sleeping wherever they happened to collapse and after a night in relative luxury they returned to the docks to find that cheerful busker-cum-informant Ute had gone missing like so many before; they almost seemed upset by this but I couldn't tell if it was because they liked her or because they'd lost a resource. While looking into this latest disappearance the party stumbled upon another dead gangster, this time getting the CSI treatment from Light Wizard Konrad Mauer, who was being played by William Hartnell's Doctor Who.
After spending the past few days mixing with the lower classes, Aelric was quite pleased to meet Mauer who -- as both a wizard and a noble -- was almost as good as an elf. Mauer confirmed their suspicions that there was some sort of magic involved in the killings and also seemed quite taken with Adler's theory of a mutant scorpion man running around Averheim.
Soon after they met the bureaucrat Curd Weiss, who gave them a job; to discover the location of a goods wagon that had gone missing somewhere just outside the city. Off they went, bumping into a Strigany pedlar -- and I suspect, contemplating robbing him -- and just after lunch discovering wheel tracks leading off the road into a copse sheltered among some light hills. Suspecting that they had found the missing wagon, Adler and Magnar tried to sneak up for a better look. Magnar succeeded. Adler got three arrows in the face.
This is why we love Warhammer Fantasy Roleplay.
Aelric's horse got a stray arrow in the rump so it decided to go home with or without the dwarf and the human target. Upon returning to Averheim the party failed to convince Weiss to send an army after the bandit snipers but did somehow manage to command a higher fee for their services; perhaps Weiss felt sorry for Adler, sitting there with bandages wrapped around his head like a citizen of Nehekhara. He also gave them another job, to escort a noble to her country mansion as part of an elaborate plan to draw some bandits into a trap.
The next day the player-characters met Clothilde von Alptraum and accompanied her and her wizened bodyguard and coachman into the countryside. Of course they were ambushed and of course Adler got beaten up again, but in the end the bandits were vanquished by the adventurers. During the looting that followed Adler discovered that the criminals may have been members of the Averheim city guard. Dun-dun-dunnnn!
Or something.
Now that we've got past the somewhat awkward introduction The Enemy Within II: Electric Booglaoo is flowing a bit better and the players are getting more involved, coming up with all sorts of theories about what's going on in Averheim and who might be behind it all. Adler's obsession with the Mutant Scorpion Man™ was a particular highlight, as was his unfortunate encounter with the first group of bandits; I have to admit to being a bit surprised at the players' retreat but that's perhaps a result of months of playing Pathfinder, where we tore through all opposition without blinking. WFRP is quite a different game and seeing Adler go into critical condition in the first couple of rounds of combat brought that home.
There's a lot of meeting-and-greeting in this new version of The Enemy Within -- again in stark contrast to Pathfinder -- but the players seem to be enjoying it and I'm keen to find out what they think of the many characters they've encountered; already Magnar is working with Konrad Mauer and Aelric is keen to forge links with everyone, as long as they are of the right class, of course.
Next time: some stuff happens and Adler probably gets shot again.
This is why we love Warhammer Fantasy Roleplay.
At some point Aelric remembered he had the use of an actual house, with proper doors and windows and everything, so the party stopped sleeping wherever they happened to collapse and after a night in relative luxury they returned to the docks to find that cheerful busker-cum-informant Ute had gone missing like so many before; they almost seemed upset by this but I couldn't tell if it was because they liked her or because they'd lost a resource. While looking into this latest disappearance the party stumbled upon another dead gangster, this time getting the CSI treatment from Light Wizard Konrad Mauer, who was being played by William Hartnell's Doctor Who.After spending the past few days mixing with the lower classes, Aelric was quite pleased to meet Mauer who -- as both a wizard and a noble -- was almost as good as an elf. Mauer confirmed their suspicions that there was some sort of magic involved in the killings and also seemed quite taken with Adler's theory of a mutant scorpion man running around Averheim.
Soon after they met the bureaucrat Curd Weiss, who gave them a job; to discover the location of a goods wagon that had gone missing somewhere just outside the city. Off they went, bumping into a Strigany pedlar -- and I suspect, contemplating robbing him -- and just after lunch discovering wheel tracks leading off the road into a copse sheltered among some light hills. Suspecting that they had found the missing wagon, Adler and Magnar tried to sneak up for a better look. Magnar succeeded. Adler got three arrows in the face.
This is why we love Warhammer Fantasy Roleplay.
Aelric's horse got a stray arrow in the rump so it decided to go home with or without the dwarf and the human target. Upon returning to Averheim the party failed to convince Weiss to send an army after the bandit snipers but did somehow manage to command a higher fee for their services; perhaps Weiss felt sorry for Adler, sitting there with bandages wrapped around his head like a citizen of Nehekhara. He also gave them another job, to escort a noble to her country mansion as part of an elaborate plan to draw some bandits into a trap.
The next day the player-characters met Clothilde von Alptraum and accompanied her and her wizened bodyguard and coachman into the countryside. Of course they were ambushed and of course Adler got beaten up again, but in the end the bandits were vanquished by the adventurers. During the looting that followed Adler discovered that the criminals may have been members of the Averheim city guard. Dun-dun-dunnnn!
Or something.
Now that we've got past the somewhat awkward introduction The Enemy Within II: Electric Booglaoo is flowing a bit better and the players are getting more involved, coming up with all sorts of theories about what's going on in Averheim and who might be behind it all. Adler's obsession with the Mutant Scorpion Man™ was a particular highlight, as was his unfortunate encounter with the first group of bandits; I have to admit to being a bit surprised at the players' retreat but that's perhaps a result of months of playing Pathfinder, where we tore through all opposition without blinking. WFRP is quite a different game and seeing Adler go into critical condition in the first couple of rounds of combat brought that home.
There's a lot of meeting-and-greeting in this new version of The Enemy Within -- again in stark contrast to Pathfinder -- but the players seem to be enjoying it and I'm keen to find out what they think of the many characters they've encountered; already Magnar is working with Konrad Mauer and Aelric is keen to forge links with everyone, as long as they are of the right class, of course.
Next time: some stuff happens and Adler probably gets shot again.
Labels:
stuff that I drew,
The Enemy Within II,
WFRP
Sunday, October 06, 2013
The Enemy Within II: Enemy Withiner
With Pathfinder behind us until we have a mental lapse and decide we want to do some more swords and mathery, my group started playing The (New) Enemy Within yesterday with me taking on the GM duties. It's a strong campaign with lots of interesting twists and turns and some exciting set pieces so I think it will be a lot of fun, but it's got a bit of a clumsy beginning, an odd mix of railroad -- you must investigate the disappearances at the docks! -- and sandbox -- here are four billion clues and NPCs; you sort through them! -- but with a little bit of effort and a sporting approach from my players -- recognising that if they don't pursue the thread there won't be a campaign to play -- things seem to have got off to a good start.
The campaign was written for the third edition of Warhammer Fantasy Roleplay but we're playing it with the second edition and I've been converting things on the fly; so far this hasn't been a problem as the book is rather light on actual rules and for a game full of funny dice and odd resolution mechanics, WFRP3 is quite easy to convert back to the earlier edition. Behold!
Quick and Dirty WFRP3 to WFRP2 Conversions:
As a general rule of thumb, multiply a WFRP3 statistic by ten to get the WFRP2 value, use Strength for Weapon Skill and Agility for Ballistic Skill, use Soak Value as Armour Points, and transfer Wounds over as they are. Skills and talents aren't an exact match but you should be able to get close enough; it may be that the resulting WFRP2 character will have abilities they shouldn't have by standard construction rules but I don't tend to worry about that sort of thing.
We play again on Friday; the player-characters have picked up some clues and have a number of theories about the disappearances, and have even made a new friend. As might be expected, I ended the game session with the cheerful news that said friend has gone missing.
Labels:
stuff you can use,
The Enemy Within,
The Enemy Within II,
WFRP
Saturday, September 28, 2013
Stop That Carrion
We did it. At long last we finished a campaign.
After almost two years the finale of Carrion Crown was a bit of an anti-climax as instead of the party fighting the big villain in a dramatic set piece battle atop his evil tower, my necromancer magic jarred him from a distance and had him fling himself over the edge.
Still, at least we got cake.
Pictured is our special celebratory Carrion Cake -- dark chocolate and strawberry with an icing sugar crowned skull motif -- and the victorious sort-of-heroes. From left to right: Tarion, the half-elf ranger/thief; Sir Erodel, the paladin/sorcerer/dragon; Norman, Nicodemus' butler and musketeer; Erodel's cleric henchman, not given a name because of church bureaucracy; Nicodemus Eldritch, monster hunter and necromancer; Veniticus, beefy cleric of Abadar; and 12939, Nicodemus' alchemical golem.
It would be sensible -- after staggering our way to the end of a long campaign -- to have a bit of a breather and play some shorter games, to cleanse the palate as it were.
It would appear that we're not sensible.
After almost two years the finale of Carrion Crown was a bit of an anti-climax as instead of the party fighting the big villain in a dramatic set piece battle atop his evil tower, my necromancer magic jarred him from a distance and had him fling himself over the edge.
Still, at least we got cake.
Pictured is our special celebratory Carrion Cake -- dark chocolate and strawberry with an icing sugar crowned skull motif -- and the victorious sort-of-heroes. From left to right: Tarion, the half-elf ranger/thief; Sir Erodel, the paladin/sorcerer/dragon; Norman, Nicodemus' butler and musketeer; Erodel's cleric henchman, not given a name because of church bureaucracy; Nicodemus Eldritch, monster hunter and necromancer; Veniticus, beefy cleric of Abadar; and 12939, Nicodemus' alchemical golem.
It would be sensible -- after staggering our way to the end of a long campaign -- to have a bit of a breather and play some shorter games, to cleanse the palate as it were.
It would appear that we're not sensible.
Tuesday, September 24, 2013
The Staggering Insanity of Fourteenth-Level Pathfinder
Round one. The flying red tentacled thing, the flying white dragon, and the giant berserker are the player-characters. The group hanging around in the doorway at the left hand side of the picture are their henchmen and followers. Everything else is a monster to be bashed.
The end of round one:
That's about six seconds of in-game time.
The end of round one:
That's about six seconds of in-game time.
Monday, September 23, 2013
Full Of Beans
Just over a month ago The Guardian published a list of Brighton's top budget restaurants; I would second the recommendations for Iydea, Pompoko, and Pizzaface but I've not been to the rest -- or I have been but so long ago my experience is probably not relevant -- so I can't offer any insight there. Aside from La Choza. We're not very good at Mexican food here in Britain, no doubt due to the lack of a significant immigrant population, so that's something I've missed since moving back here. La Choza is quite good -- and not only by low British standards -- but it is a bit Guardiany, if you know what I mean.
About five minutes away, in a part of town that's a little rougher around the edges and not at all the sort of place that Guardian writers go, is Los Taquitos. The décor isn't anywhere near as precise and considered as that as La Choza's and the place does feel a little bit like a late-night burger or kebab shop -- a number of which can be found nearby -- but if you want a good burrito at a good price, Los Taquitos is the place to go.
I'm by no means an expert, but to me Italian food is better the more basic and rustic it is -- the very idea of fancy Italian food baffles me a little -- and I suspect that this has more than a little to do with a chance encounter I had with a young Italian couple in Paris many years ago, who were proponents of huge pans of cheap and cheerful home-made sauce sloshed all over big plates of pasta. I feel much the same way about Mexican food, which may well be unfair to the cuisine of Mexico, but seems right to me -- again, I'm no expert -- and that's the kind of approach you get at Los Taquitos. I've only had the vegetarian options but they've been excellent in both flavour and value; I tend to go for the vegetarian chilli burrito, which is huge, about £4.50, and is the tastiest I've had in this country.
This isn't a restaurant review -- not being able to try two-thirds of the menu means I'm not qualified for that -- but more of a recommendation. It's in a bit of an odd part of Brighton but if you like Mexican food, then you must make the effort to visit Los Taquitos, because it's ace.
About five minutes away, in a part of town that's a little rougher around the edges and not at all the sort of place that Guardian writers go, is Los Taquitos. The décor isn't anywhere near as precise and considered as that as La Choza's and the place does feel a little bit like a late-night burger or kebab shop -- a number of which can be found nearby -- but if you want a good burrito at a good price, Los Taquitos is the place to go.
I'm by no means an expert, but to me Italian food is better the more basic and rustic it is -- the very idea of fancy Italian food baffles me a little -- and I suspect that this has more than a little to do with a chance encounter I had with a young Italian couple in Paris many years ago, who were proponents of huge pans of cheap and cheerful home-made sauce sloshed all over big plates of pasta. I feel much the same way about Mexican food, which may well be unfair to the cuisine of Mexico, but seems right to me -- again, I'm no expert -- and that's the kind of approach you get at Los Taquitos. I've only had the vegetarian options but they've been excellent in both flavour and value; I tend to go for the vegetarian chilli burrito, which is huge, about £4.50, and is the tastiest I've had in this country.
This isn't a restaurant review -- not being able to try two-thirds of the menu means I'm not qualified for that -- but more of a recommendation. It's in a bit of an odd part of Brighton but if you like Mexican food, then you must make the effort to visit Los Taquitos, because it's ace.
Friday, August 30, 2013
On the Edge
I haven't read Edge in ages. It always took itself a bit too seriously for my liking, the video game equivalent of the pretentious hi-fi magazine, and then they gave Halo 2 ten out of ten and that was about it for me.
As such I missed out on their Minecraft cover in 2011, but as it's the magazine's twentieth anniversary this year they've been reprinting some of their favourites, and as a result I spotted this in the library at work this morning.
Now one might argue that Minecraft and Dungeons and Dragons don't have that much in common but I still like the homage, perhaps because of my long-standing fondness for the 1983 Red Box.
As such I missed out on their Minecraft cover in 2011, but as it's the magazine's twentieth anniversary this year they've been reprinting some of their favourites, and as a result I spotted this in the library at work this morning.
Now one might argue that Minecraft and Dungeons and Dragons don't have that much in common but I still like the homage, perhaps because of my long-standing fondness for the 1983 Red Box.
Labels:
Dungeons and Dragons,
Edge,
Minecraft,
red box
Sunday, August 18, 2013
The Finishing Line
I am without doubt laying a curse on it by writing this, but my gaming group is -- after delays and personnel changes -- about three sessions away from finishing the Carrion Crown campaign "adventure path" we started almost two years ago. This may not seem worthy of note, until one realises that my current group seems to have a distinct inability to finish games; in the time I've been part of the group we have started and abandoned at least four large-scale campaigns, with two others that are supposed to be there for us to pick up when we're not playing anything else, but if we're honest those are dead too.
This scrapheap of abandoned adventures isn't a bad thing in itself -- sometimes a game just doesn't work for whatever reason and it could be worse to plough on when no one's enjoying it -- but it has become something of a joke in our group so it will be nice if we can finish Carrion Crown, assuming that I haven't now ruined our chances.
I don't know if campaign abandonment is a common issue; mxyzplk at Geek Related seems to run through three or four campaigns a year but he may be an exception. My original gaming group didn't really go for long-term play but we did sort of finish a sandbox style Shadowrun campaign -- I say "sort of" because we played until our GM +Timothy Coxon went to university but there was no neat, plotted end -- and we played Dungeoneer until we broke the system, but I'm not sure that counts. I did manage to finish Horror On the Orient Express with the group but by the time we got to the end the players I had were not the same players who started it, so I'm not sure that counts either.
I seem to have the most personal success with Call of Cthulhu -- perhaps ironic given its dual reputation as being deadly for player-characters and being rubbish for campaign play -- as one of the few campaigns my current group has completed is Tatters of the King; it wasn't a conventional finish as the players missed half of the campaign, but they did defeat the cultists and save the world so I'm counting it.
So when Carrion Crown ends in a few weeks -- again, assuming I haven't scuppered it -- and our GM Ben takes a break from running games to do stuff like move house and study for a master's degree I should perhaps run something for Call of Cthulhu, because there's a likelihood we might finish it; indeed, I will be getting and running Eternal Lies at some point. First though, I'm going to have a go at running the new version of The Enemy Within for Warhammer Fantasy Roleplay; I reckon WFRP is close enough to Call of Cthulhu that we've got a fair chance of getting to the end.
This scrapheap of abandoned adventures isn't a bad thing in itself -- sometimes a game just doesn't work for whatever reason and it could be worse to plough on when no one's enjoying it -- but it has become something of a joke in our group so it will be nice if we can finish Carrion Crown, assuming that I haven't now ruined our chances.
I don't know if campaign abandonment is a common issue; mxyzplk at Geek Related seems to run through three or four campaigns a year but he may be an exception. My original gaming group didn't really go for long-term play but we did sort of finish a sandbox style Shadowrun campaign -- I say "sort of" because we played until our GM +Timothy Coxon went to university but there was no neat, plotted end -- and we played Dungeoneer until we broke the system, but I'm not sure that counts. I did manage to finish Horror On the Orient Express with the group but by the time we got to the end the players I had were not the same players who started it, so I'm not sure that counts either.
I seem to have the most personal success with Call of Cthulhu -- perhaps ironic given its dual reputation as being deadly for player-characters and being rubbish for campaign play -- as one of the few campaigns my current group has completed is Tatters of the King; it wasn't a conventional finish as the players missed half of the campaign, but they did defeat the cultists and save the world so I'm counting it.
So when Carrion Crown ends in a few weeks -- again, assuming I haven't scuppered it -- and our GM Ben takes a break from running games to do stuff like move house and study for a master's degree I should perhaps run something for Call of Cthulhu, because there's a likelihood we might finish it; indeed, I will be getting and running Eternal Lies at some point. First though, I'm going to have a go at running the new version of The Enemy Within for Warhammer Fantasy Roleplay; I reckon WFRP is close enough to Call of Cthulhu that we've got a fair chance of getting to the end.
Friday, August 09, 2013
The Fantastic Iron Man
From today's Torygraph:
Well, you can forgive them for not knowing who Iron Man is, I suppose. He's quite an obscure character after all.
The US Federal Appeals Court ruled yesterday that the heirs of comic book artist Jack Kirby had no rights to characters such as the Fantastic Four (pictured) and the Hulk and which are now owned by Marvel Entertainment, a Walt Disney subsidiary.
Well, you can forgive them for not knowing who Iron Man is, I suppose. He's quite an obscure character after all.
Thursday, August 01, 2013
Stolen Years
Last week I received a note asking how Horror Among Thieves is going; it turns out that it's been a whole year since the Indiegogo campaign funded. That's a bit embarrassing, as I'd intended to have it completed by Christmas and it's clear that I am not ready for even semi-professional publishing.
The good news is that I handed in the text of the adventure to James in May, along with almost all of the maps and art; I have a couple of final images to draw and I'm working on those now. We want to include some bonus adventures as a gift to those who helped fund the adventure and who have been waiting for so long; the adventures are written but I'm not happy with the format, so they'll need a bit of revision. It may be that the adventure is released without them and they get sent out as backer exclusive pdfs later.
Oh, and after going back and forth on the cover image James and I decided to go back to the original idea and as a result we've changed the title of the adventure to Forgive Us. I do love a good pun but the new title does fit a bit better and is more LotFPey.
I'm sorry that Forgive Us has taken so long. It is on its way and I hope it will be worth the wait.
The good news is that I handed in the text of the adventure to James in May, along with almost all of the maps and art; I have a couple of final images to draw and I'm working on those now. We want to include some bonus adventures as a gift to those who helped fund the adventure and who have been waiting for so long; the adventures are written but I'm not happy with the format, so they'll need a bit of revision. It may be that the adventure is released without them and they get sent out as backer exclusive pdfs later.
Oh, and after going back and forth on the cover image James and I decided to go back to the original idea and as a result we've changed the title of the adventure to Forgive Us. I do love a good pun but the new title does fit a bit better and is more LotFPey.
I'm sorry that Forgive Us has taken so long. It is on its way and I hope it will be worth the wait.
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