Monday, June 21, 2021


About the size of a chubby pigeon and twice as stupid, these giant insectoid* idiots are most common in the late summer and early autumn months. They are attracted to light, fly like they've chugged 13 barrels of ale, and seem to do everything in their limited, ungainly power to get themselves killed. How they manage to survive long enough to breed is a mystery that has baffled sages everywhere.

*(As any pedant will tell you, they are not true spiders. Ettercaps get quite exasperated if you mention them as they are a bit of a PR disaster for spider-kind.)

Suicidal Tendencies (roll 1d6 once per round/turn per FLYING IDIOT DEATH SPIDER):
  1. Wibbles into the middle of combat and takes a hit meant for something else.
  2. Flumps into a lantern or torch, extinguishing it, then flies about in a panic, setting fire to 1d4 random items before burning up.
  3. Bumps into a random character's face, causing penalties (-2, disadvantage, whatever) to all rolls until it flies off to do something else.
  4. Blunders into the nearest trap, setting it off.
  5. Plunges face first into the nearest liquid, drowning itself, and potentially ruining lunch if the nearest liquid was your soup.
  6. Flip-flops around, bumping into things and causing a surprising amount of noise, alerting any nearby creatures.

FLYING IDIOT DEATH SPIDERS in Troika! and similar games of fantasy fighting:
Initiative 3
Armour 0
Damage 0

FLYING IDIOT DEATH SPIDERS in LotFP and other old-school games of dungeon-based adventuring:
FLYING IDIOT DEATH SPIDER, Armour None (12), Move 120', 1 Hit Dice, 1hp, annoying flapping (no damage), Morale 12 (fearless because of stupidity)

Fly my pretties!

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