B05: When minions of the plague god razed Dezoris (A05), the survivors fled to the east and camped within the protective walls of an ancient ruin. Over decades, this camp became the town of New Dezoris. Closer to the river and with the protection of the walls, this turns out to be a much better location for the settlement, although some elderly residents still miss their old homes.
- The wall is constructed of an unknown white material. It is smooth and unblemished and runs in a perfect ring around the town, apart from one wide opening in the south.
- The population of about 400 runs the town via a council of 11, chosen by lottery each year. Living in New Dezoris for 90 days earns you a place in the council lottery. Important matters are often decided by a vote of the entire official population. Old Dezoris was run a by a noble class; the current population, in general, prefers the new system.
- There is a mill, a small dock just outside the ringwall, two trading posts, a forester, and a market on Wednesdays and Saturdays.
- The most popular inn is The Roaring Mug, which is of average quality. It is known for the many decorative pelts and skins hanging from its walls, and the innkeeper offers a free drink and meal for anyone that can bring in a -- hunted -- pelt that he hasn't seen before. The speciality is deep-fried crow.
- The town's other main inn is The Jar & Raven, which is of fair quality.
- Both inns field teams for the local tavern brawl league. As expected, both teams consider the other a rival, but there is also rivalry with the teams of Drogan's Pass (D02).
- There are no temples in New Dezoris, but there is a small shrine to Tyrest, the god of justice and patron deity of Old Dezoris; the young priest wants to consecrate this shrine with a religious festival but has not yet received permission from the council.