I put together a -- very expensive! -- Eldar band, mainly because they are the only consistent set of sci-fi miniatures I have painted, although Fateweaver Duu'ey stepped aside and let Ree'Parch lead the Exile Band into the DOOMED sectors.
(Which has nothing to do with me realising at the eleventh hour that my leader had a shooting re-roll but was armed with a sword. Nope!)
Stuart brought a much larger group of space killers, and we discovered that Reborn Covens look a lot like Genestealer Cults.
Here are the things I liked about The DOOMED before I played it:
- The "use any miniatures you've got" philosophy, which has become trendy enough to be somewhat common in indie wargames, but I still like it a lot.
- The semi-cooperative monster hunting aspect, which was added fairly late in Grimlite's development, but quickly became the main selling point for me.
- The simple rules -- no measurement! Only one statistic! -- that promised a quick and easy game.
- The rich campaign mechanics, offering lots of options and random events.
My warband engaged with the monster early on and downed it, but it was the Coven that destroyed the beast, scoring one of the two victory conditions. Ree'Parch had been taken out by that point so the rest of the space elves legged it off the board, fulfilling the second condition. Well, Fl'Peebrd flew off the board, but same thing.
Technically a draw then, although The DOOMED is more about fighting against the game -- in a good way! -- than each other.
I hope we'll play again soon. We have generated the next monster and scenario from the impressive d66 tables in the book, plus some random events to make things even more DOOMy for our brave but DOOMED warbands. I'm going to have a look at Ree'Parch's band of exiles and perhaps bring some different, cheaper, soldiers next time.
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