To generate a pulp adventurer or consulting detective, roll d16 for the first name, then d16 for the second name, or roll just once and read across both columns, although that's much less fun.
Roll a d16! | One Stupid Name | Another Stupid Name |
1 | Esker | Ice |
2 | Chester | Azure |
3 | Milton | Grey |
4 | Oban | Forest Green |
5 | Kendal | Midnight |
6 | Glencoe | White |
7 | Heritage | Cream |
8 | Monochrome | Cashmere |
9 | Melrose | Dovegrey |
10 | Forest Luxe | Pewter |
11 | Scandi | Carbon |
12 | Sofia | Graphite |
13 | Camden | Slate |
14 | Tiverton | Bone |
15 | Industrial | Sage |
16 | Elder | Natural Oak |
I didn't know 1d16 was a thing, so I had to use a 1d10 and 1d6 together and got. . . Tiverton Cream?
ReplyDeleteThat sounds like the 90-year old actuary for some hopelessly out-of-touch gentry. Oof.
Yes, it's an odd combination of hinting at adventure but also gesturing at stuffiness. Mutton chops and stiff collars are probably involved somewhere.
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