I very much like the way Savage Worlds tracks initiative using standard, non-nerdy playing cards; there are all sorts of funky game effects involved which are irrelevant in D&D5, but the basic idea of having a card in front of each player so everyone has a clear idea of who goes when is appealing. So how about this:
- Everyone rolls initiative as normal to determine the order.
- Everyone gets handed a token that marks where they are in the order; playing cards work as well as anything, unless you somehow end up with 14+ separate combat groups.
- Everyone forgets about their rolled initiative number, because it's no longer relevant.
- (Optional, but probably useful) Everyone flips their cards over when they have completed their actions.
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