Thursday, January 26, 2023


YELLOWROBES, floaty gits: Armour 14 (as leather), Move 120', 1+1 Hit Dice, 5hp, two-handed sword 1d10, Morale 8, Number Appearing 1d10. Half damage from bludgeoning or crushing weapons.

YELLOWROBES are also malevolent -- possibly fey -- spirits that take the form of floating, ragged monk-like robes. Cruel and mischievous, they delight in capturing and murdering sentient beings. They favour large two-handed swords, as they think they look cool. They have no physical form beyond the robes themselves; as such they are very quiet -- they surprise unaware opponents on 1-3 -- except when they communicate with each other, which they do in howls and moans.

YELLOWROBES seem to have a cheering effect on other *ROBES within 30' and increase their Morale by +1. This is already included in the YELLOWROBES' own Morale score.

YELLOWROBES are not undead, although they seem similar, and are intelligent and spiteful enough to pretend to be in order to trick, for example, clerics into wasting their turning abilities. Bastards.

YELLOWROBES obey the howling, moany, commands of higher-ranked *ROBES, and can order REDROBES about.