- In terms of rules, it is pretty much second edition Space Marine/Titan Legions, which is good, as Space Marine 2 is the best wargame Games Workshop ever made. Fact.
- Titans are simplified. I won't miss the aiming minigame, but the old location-based damage charts were fun. You can't blow their arms or legs off any more. (sad face)
- Titans do still have huge reactor meltdowns when they die, and that's ace.
- The terrain rules are new and very weird. They are a mixture of excessive detail (every inch of the board is one of about five different terrain types, which you have to track and have their own rules and modifiers) and odd abstractness (you may be able to draw clear and unobstructed line of sight to a model but if it's "within" certain terrain your models can't see it). There's also what looks like an orphaned reference to roads giving a movement boost, but no associated rules, which may be a case of earlydraughtitis, or just ambiguous writing; who knows?
- Speaking of inches, everything is measured in them. This will make Jacob Rees-Mogg and the Brexiteers happy, and is better than that strange Pentagon-Circle-Triangle-Square thing GW did in Kill Team, but anything other than centimetres for Epic is abhorrent.
- I'm not sure the Space Wombles can legally field all their models in the box, unless I've misunderstood the army building rules, which is very possible.
- The rulebook could have been 100 pages thinner with the exact same content, but I think that's a battle we lost a long time ago.
- The order counters are terrible. They are thin, cheap, and nasty, with none of the hefty girth of the 2e counters. Expect to see a swathe of variants on Etsy within days.
OH! And drop pods are rubbish now. Back in the 1990s, you would literally drop the markers on to the table and hope for the best. Now they are relegated to a deployment special rule. Cowards.
No comments:
Post a Comment