Thursday, November 14, 2024

Jay Arr Pee Gee

I want to love this book. It's very handsome and well designed, and it's (mostly) exhaustive. It is in many ways, lovely.


But.

The lead writer isn't very good. He has an unfortunate tendency towards presenting sweeping, unsupported, statements as fact, and has a lazy approach to research; if it's not part of his direct experience it's going to get dismissed, if it's acknowledged at all. It is very obvious if he hasn't played -- or just isn't interested in -- a game about which he's supposed to be writing, and it's not clear if he's fully aware that Europe exists.

(As this book has a team of writers, this is a trivial issue to resolve: just say "I don't feel like writing about Ax Battler; can someone else do it?" There you go. Wasn't difficult.)

I'm familiar with the writer from his website, and the same problems are apparent there too; if I'd realised he was the head writer for this book, I'm not sure I would have bought it.

The organisation is a bit odd too. It's not clear why games are ordered the way they are, and when other games are mentioned in an entry they are sometimes given a page reference, but most often not. Why? Who knows? If a game has multiple titles -- for example, English and Japanese titles -- they are listed only by one, and again it's not clear why that name is chosen. There is an index, but it's just an alphabetical list; again, if a game has alternate titles, they aren't indexed. Indexes by year and platform would have been useful too.

So it's a beautiful book, and there are plenty of surprises even for the most enthusiastic JRPG fan, but I would be very wary of treating it as any sort of authoritative, let alone scholarly, text. Ignore the title; it's not a "guide", it's more of an overview, albeit a fun and (very) pretty one.

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