Thursday, March 13, 2025

Dragonlance: Thirteenth Age

Here's an idea, combining two of my favourite role-playing games.

It's completely untested; we're learning as we're doing. Let's go!

Let's first of all generate the Icons we're going to use for this hypothetical campaign. We'll arrange them in the traditional three-by-three "alignment" grid, and for this purpose nine Icons work well, but there's no reason you can't have fewer or more.

Then we'll draw our Icons from the Fate Deck, like so:


I like the idea of drawing "in order" rather than shuffling them around to fit, but that's the Old-Schooler in me; if a "good" character is sitting in the Chaotic Evil spot, then that's interesting and worth exploring. The Icons don't necessarily map to those alignments, because neither 13th Age nor Dragonlance: Fifth Age really have alignment in the exact same way D&D has, but if it's useful to think of them, um, aligning in that way, then go ahead.

(The DL5A cards have black, red, or white icons that map to the good, neutral, or evil factions/moons/wizards; you can use these as a guide.)

The characters on the cards can be the actual Icons if you want -- which would make for an interesting alternate Dragonlance setting -- or they could be an example -- eg, Chot stands in for a generic Minotaur Warlord Icon, or Goldmoon is the Barbarian Priestess or something -- or it can be someone completely different that just shares those personality traits, or it can be any combination of the preceding. Go wild.

Make a note of this Icon grid. Maybe take a photo. Those cards need to now go back into the Fate Deck.

Icon Relationships

Now we have our Icons, player-characters can define their relationships with them. This can be done as normal, with starting PCs spending up to three points on positive, conflicted, or negative relationships with Icons of their choice. Those definitions should be obvious, but if not have a look at the 13A Icon rules.

(13A has limits on how to spend the points, depending on the alignments of the Icon and the PC, but I'm ignoring those as I don't like them. If you want to put all three points into a negative relationship with an "evil" Icon, go for it. The 13A limits can be seen at the above link if you want to use them.)

"Rolling Relationship Dice"

As a GM, use a PC's icon relationships three different ways, just as in 13A:
  • At the start of a session to generate ideas about which Icons will be involved in that session's events.
  • During a specific important event or moment, to determine if an Icon is involved, or if the PCs can get an advantage or assistance from an Icon.
  • As a "sting" to see if an Icon is somehow involved with a "random" plot event.

Each player draws cards equal to their points with the relevant Icon:
  • If the suit matches that of the Icon, then it provides an umambiguous advantage or benefit, the 13A equivalent of a 6. Unless it is a Dragon card.
  • If the card is a Dragon, then it is advantageous as above, except there is also a complication, like an obligation to a "good" Icon, or unwanted attention from an "evil" Icon. The equivalent of a 13A 5 result.
  • If the card drawn is the Icon card itself, then the Icon makes a personal intervention! Let's call it a 7; in 13A the Icons are not really supposed to appear in person, but drawing the Icon's actual card seems like it should warrant a special effect.
(The probabilities are a bit lower here than in 13A but they are not massively off, and the addition of the third, "7", result feels like it balances things. A bit. Ish.)

Combinations of results are allowed and encouraged! A 5 and a 6 is interesting, a 5 and a 7 even more so!

I think cards should be shuffled back into the Fate Deck after each Icon "roll", or at least after each player has had a go, except perhaps with the exception of any direct interventions, but this probably requires testing.

Changing Relationships

When a PC gets to Hero reputation -- 16 to 21 Quests -- they get an extra relationship point to spend. They can also switch an existing relationship point to a different or new Icon, as long as it makes sense within the context of the campaign.

At Archetype -- 29 Quests! -- reputation a PC again gains a new relationship point and can again switch one point around. At this stage a single relationship can be increased to a new maximum of four, to reflect the PC becoming a VIPI.

(A Very Important Person Indeed!)

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